0.0% of the meta · Updated June 10, 2026
Win Rate
16.7%
Meta Share
0.0%
Core Cards
1
300
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
This attack does 10 more damage for each {W} Energy attached to this Pokémon.
Wailord uses Whale Pump's water-scaling damage to pile up knockout points on bulky targets. Stack water energy to push Whale Pump's 60 base damage as high as possible and take clean KOs before the opponent stabilizes.
Open by benching Wailmer and using Poké Ball to secure your second copy, then draw toward Wailord through Professor's Research or Copycat. Mid-game, evolve both Wailord and begin loading water energy each turn so Whale Pump hits relevant damage thresholds against common HP totals. Parasol Lady and Cyrus provide defensive recovery and disruption to keep Wailord alive long enough to swing multiple times. Use Bounded Field and the Kubfu line as backup threats to give the opponent a secondary target to consider.
200 HP Pokemon
Whale Pump base 60 + 14 Water Energy attached x10 = 200
Theoretical ceiling; in practice aim for enough energy to OHKO the target in 2 hits
120 HP Stage 1
Whale Pump base 60 + 6 Water Energy x10 = 120
60 + 60 bonus from 6 extra water energy attached
Wailord needs as many water energy attached as possible before swinging so Whale Pump's bonus damage reaches meaningful thresholds. The Energy Zone provides one energy per turn; use that attachment on Wailord every turn to build up. Prioritize energy loading over attacking early — one extra turn of charging is usually worth more than a weak Whale Pump.
Rapid Strike Urshifu on the bench forces the opponent to consider two threats. If the opponent targets Wailord, Urshifu can step in as an alternate attacker. Cyrus can switch the opponent's Pokemon to disrupt their setup, buying extra turns for Wailord to continue powering up.
Wailord needs several turns of energy attachment before it threatens knockout numbers. Fast aggressive decks can score two or three KOs on cheaper basics while Wailord sits on the bench loading energy, ending the game before the big swing arrives.
Wailmer is an easy one-point knockout that denies the opponent their primary attacker. If Wailord never enters play, the deck stalls completely. Sabrina-style redirection or bench sniping punishes the single-copy Wailmer sitting unevolved.
Status conditions are devastating for a deck that needs consecutive uninterrupted energy attachments. Every turn Wailord cannot attack due to paralysis is a turn of accumulated energy wasted. Castform Snowy Form in the opponent's own list highlights how relevant disruption effects are in this format.
Secondary attacker
#8 — pastadiablo
Pocket Lagoon No EX (FA Choice Prize) · 5W-3L
#9 — Tornado1
Pocket Lagoon No EX (FA Choice Prize) · 5W-1L-1T
#13 — Cyberpato
Lagoon Serenity Format (10 USD Prize) · 4W-3L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →