3.1% of the meta · Updated July 25, 2026

Signature card
Bellibolt ex
Special Art Rare
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If you have 4 or more Lightning Energy in play, this attack does 70 more damage.
Bellibolt ex wins by building a 4-energy board to fire 140-damage High-Voltage Cannon, scoring 2 points per KO of an opposing ex and ending games in two hits against most targets. The Magnezone line provides optional energy acceleration while Zeraora and Oricorio offer speed and disruption.
Open by searching Tadbulb with Poké Ball and developing your energy count each turn. Through the mid-game, use Professor's Research and Copycat to find Bellibolt ex and accumulate 4 or more Lightning Energy in play, reaching the 140-damage threshold. Magnezone variants use Magnemite as the Poké Ball target, then evolve naturally via draw to provide additional energy support. Close out by repeatedly pressuring the opponent's ex attackers with 140 damage, banking 2 points per KO and reaching 3 before they can respond.
Any active Pokemon with 4+ Lightning Energy in play
base 70 + bonus 70 = 140
High-Voltage Cannon with threshold met; KOs most ex Pokemon in two hits
Use Poké Ball to grab Tadbulb on turn 1, then layer Lightning Energy every turn. With 4 or more Lightning Energy in play, High-Voltage Cannon jumps from 70 to 140 damage. Cyrus can disrupt opponents who try to slow you down while you assemble the energy count.
Target opposing ex Pokemon whenever possible. Each KO scores 2 points, meaning you need only two successful hits against ex attackers to win. Oricorio provides draw consistency to keep attackers coming, and Pokémon Center Lady buys recovery turns if Bellibolt ex takes early chip damage.
In the 40% of lists running the Magnemite-Magneton-Magnezone line, Poké Ball finds Magnemite to start the evolution chain. Natural draw from Professor's Research and Copycat finds the evolutions. Magnezone provides energy support that keeps the threshold met even through disruption.
Keep Lightning Energy count below 4 by using disruption tools and forcing Bellibolt ex to attack early. At 70 base damage, Bellibolt ex cannot KO most meta attackers reliably. Any turn spent without reaching the threshold is a tempo loss that your faster setup can exploit.
At retreat cost 3, Bellibolt ex is effectively stuck in the active spot. Force it active with your preferred attacker, then deal consistent damage across multiple turns. Bellibolt ex cannot pivot away cheaply, so sustained pressure gradually wears it down without letting the opponent heal.
Bellibolt ex needs energy ramp time. Aggressive decks that deal damage in the first two turns can force a point lead before the 140-damage threshold is reached. Knocking out Tadbulb early forces a restart of the Bellibolt ex evolution line and delays the power turn significantly.
Energy acceleration and draw support
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →