Bellibolt ex Deck

0.4% of the meta · Updated September 8, 2026

Tier 3
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Bellibolt ex

Signature card

Bellibolt ex

Shiny Super Rare

46.0% win rate0.4% meta share1 core cards

Strengths

  • 140-damage High-Voltage Cannon one-shots many low-HP targets and pressures ex Pokemon hard.70 + 70 = 140 with 4+ Lightning Energy
  • Cyrus disruption and Oricorio supplemental draw keep your hand healthy and opponent off rhythm.
  • Favorable 75% win rates against Snorlax ex, Mew ex, and Porygon-Z give the deck reliable matchup outs.

Weaknesses

  • Bellibolt ex is an ex; losing it gives the opponent 2 points, nearly ending the game.ex KO
  • Requires 4 Lightning Energy in play before reaching full damage; slow starts drop to 70 damage.Consistency
  • Retreat cost of 3 makes Bellibolt ex hard to swap out; opponent can exploit an unfavorable active.Tempo
  • Mega Heracross ex and Iron Valiant matchups fall to 25-31%, indicating clear structural weaknesses.Matchup

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Est. 301 packs to collect all core cardsdetails
Bellibolt exDouble Rare
301 pks

Key Moves & Abilities

High-Voltage Cannon(Bellibolt ex)
70
If you have 4 or more Lightning Energy in play, this attack does 70 more damage.

Strategy Guide

Auto-generated

Bellibolt ex wins by building a 4-energy board to fire 140-damage High-Voltage Cannon, scoring 2 points per KO of an opposing ex and ending games in two hits against most targets. The Magnezone line provides optional energy acceleration while Zeraora and Oricorio offer speed and disruption.

Open by searching Tadbulb with Poké Ball and developing your energy count each turn. Through the mid-game, use Professor's Research and Copycat to find Bellibolt ex and accumulate 4 or more Lightning Energy in play, reaching the 140-damage threshold. Magnezone variants use Magnemite as the Poké Ball target, then evolve naturally via draw to provide additional energy support. Close out by repeatedly pressuring the opponent's ex attackers with 140 damage, banking 2 points per KO and reaching 3 before they can respond.

Damage Math

Any active Pokemon with 4+ Lightning Energy in play

base 70 + bonus 70 = 140

High-Voltage Cannon with threshold met; KOs most ex Pokemon in two hits

How to Play

Build the Energy Threshold Fast

Use Poké Ball to grab Tadbulb on turn 1, then layer Lightning Energy every turn. With 4 or more Lightning Energy in play, High-Voltage Cannon jumps from 70 to 140 damage. Cyrus can disrupt opponents who try to slow you down while you assemble the energy count.

Key cardsBellibolt exTadbulbCyrus

Apply Consistent Ex-Point Pressure

Target opposing ex Pokemon whenever possible. Each KO scores 2 points, meaning you need only two successful hits against ex attackers to win. Oricorio provides draw consistency to keep attackers coming, and Pokémon Center Lady buys recovery turns if Bellibolt ex takes early chip damage.

Key cardsBellibolt exOricorioPokémon Center Lady

Use Magnezone for Energy Redundancy

In the 40% of lists running the Magnemite-Magneton-Magnezone line, Poké Ball finds Magnemite to start the evolution chain. Natural draw from Professor's Research and Copycat finds the evolutions. Magnezone provides energy support that keeps the threshold met even through disruption.

Key cardsMagnemiteMagnezoneProfessor's ResearchCopycat

How to Beat This Deck

Deny the Energy Threshold

Keep Lightning Energy count below 4 by using disruption tools and forcing Bellibolt ex to attack early. At 70 base damage, Bellibolt ex cannot KO most meta attackers reliably. Any turn spent without reaching the threshold is a tempo loss that your faster setup can exploit.

CountersCyrus

Exploit the High Retreat Cost

At retreat cost 3, Bellibolt ex is effectively stuck in the active spot. Force it active with your preferred attacker, then deal consistent damage across multiple turns. Bellibolt ex cannot pivot away cheaply, so sustained pressure gradually wears it down without letting the opponent heal.

Apply Early Pressure Before Setup Completes

Bellibolt ex needs energy ramp time. Aggressive decks that deal damage in the first two turns can force a point lead before the 140-damage threshold is reached. Knocking out Tadbulb early forces a restart of the Bellibolt ex evolution line and delays the power turn significantly.

Common Substitutions

Energy acceleration and draw support

  • Magnezone:Provides energy support; requires the full Magnemite-Magneton-Magnezone line but appears in 40% of lists
  • Electric Generator:Appears in 49% of lists as a faster energy attachment option that skips the evolution requirement
  • Zeraora:57.8% inclusion as a flexible attacker or bench support option in lists that skip Magnezone

Pokemon in this Deck