4.5% of the meta · Updated August 14, 2026

Signature card
Suicune ex
Immersive
#1 — Aevphoric
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#1 — 𝙄𝙈𝙋 | Brendon .
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At the end of your turn, if this Pokémon is in the Active Spot, draw a card.
Suicune ex wins by using Crystal Waltz with a full board of Benched Pokemon to deal up to 120 damage per turn, while the Legendary Pulse ability provides a free draw each turn to maintain hand advantage. The Baxcalibur line accelerates water energy to close games quickly.
Turn 1, use Poké Ball to search Suicune ex or Frigibax and begin setting up the bench. Suicune ex's Legendary Pulse draws a card at the end of each turn it spends in the active spot, so keeping it active early generates free card advantage. By mid-game, evolve Frigibax into Baxcalibur using Rare Candy to skip Arctibax, then attach Giant Cape for durability. Crystal Waltz scales at 20 damage per Benched Pokemon on both sides, so a six-bench board reaches 120 damage. Use Chien-Pao ex as a finishing threat and Inflatable Boat to manage water energy flexibility.
Active Pokemon with 6 total Benched Pokemon (both sides combined)
20 x 6 = 120
Crystal Waltz at maximum bench occupancy; most realistic mid-game scenarios hit 80-100
Keep Suicune ex in the active spot during your setup turns to trigger Legendary Pulse at end of each turn. Even one or two free draws accelerates finding Baxcalibur, Rare Candy, or Giant Cape. This passive advantage compounds — the longer Suicune ex stays active while you build, the better your hand quality becomes.
Use Poké Ball to search Frigibax, then Rare Candy to reach Baxcalibur and accelerate Water Energy. Once Baxcalibur is active, Chien-Pao ex becomes a high-damage secondary threat. Inflatable Boat and Starting Plains provide energy and board positioning flexibility when pivoting between attackers.
Crystal Waltz counts both your and your opponent's Benched Pokemon. Playing with a lean bench of one or two reduces the damage Suicune ex can output each turn. Fewer benched Pokemon on your side means Crystal Waltz stays at 40-60 damage, well below one-shot range for most attackers.
Baxcalibur is the energy engine. If you can KO Frigibax before it evolves — or disrupt the Rare Candy draw — Suicune ex is stuck relying on normal energy attachments. Without Baxcalibur's acceleration, the deck's damage output is significantly delayed and the game tempo swings in your favor.
Suicune ex's draw ability only works when it is active and surviving. Decks that deal heavy damage early force Suicune ex off the board before it generates value, or force the opponent to sacrifice Legendary Pulse turns to retreat. Two-hit KO strategies deny the free draw advantage efficiently.
Healing and durability
Disruption and positioning
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →