0.7% of the meta · Updated June 10, 2026
Win Rate
47.2%
Meta Share
0.7%
Core Cards
2
860
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Once during your turn, you may discard the top card of your opponent's deck.
This attack does 20 more damage for each Supporter card in your discard pile.
Chandelure runs two distinct versions of the same card: the psychic variant uses Past Friends to scale damage with every Supporter in the discard pile, while the fire variant's Slow Sear ability mills the opponent's deck. The deck wins through either overwhelming damage output or deck depletion, supported by Meloetta.
Open by using Poké Ball to find Litwick and dropping Meloetta to the bench for early psychic support. Reach Chandelure through Professor's Research and Copycat — Rare Candy skips Lampent to accelerate the Stage 2 arrival. The psychic Chandelure variant scales Past Friends damage as Supporters cycle into the discard pile: each Supporter played is permanent damage added to every future attack. Mid-game you use both Chandelure copies to either mill with Slow Sear or attack with Past Friends depending on the matchup. Lisia and Sabrina provide finishing tools when one hit can secure the final point.
Opponent's Active Pokemon — Past Friends scaling
Past Friends base 60 + (20 x number of Supporters in discard) = total
With 3 Supporters discarded, Past Friends deals 120; with 5 Supporters, 160 — reaching one-shot range on many targets
Every Supporter you play goes to the discard pile and permanently raises Past Friends damage by 20. Play Professor's Research, Copycat, Sabrina, and Red aggressively in the early and mid-game, not just for their effects but to build the discard pile. By turn 5-6, Past Friends can threaten 120-160 damage per hit.
The fire Chandelure variant discards one card from the opponent's deck each turn as a free ability. In matchups where your damage output is insufficient to reach 3 points through KOs, switching to Slow Sear attrition forces the opponent to play around two win conditions simultaneously. Peculiar Plaza and Giant Cape support this attacker while it mills.
Chandelure starts slow: 60 base damage is not threatening. Decks that can reach 3 points within 4-5 turns deny Chandelure the Supporter cycling needed to become a threat. Aggressive non-ex decks that chain two early KOs can close out before Past Friends ever reaches one-shot damage levels.
At 140 HP, Chandelure is not particularly durable for a Stage 2. If you can KO it before it uses Past Friends even once, you deny all the discard-pile scaling investment. Because the deck runs 1 Lampent and 2 Litwick copies, destroying the Chandelure mid-evolution disrupts the entire plan.
Slow Sear mills the top card of your deck once per turn. Decks that draw aggressively and use their deck down naturally minimize the relative impact — when you have few cards left, deck-out is unlikely before the game ends on points. High-draw decks shrink the window where Slow Sear is relevant.
Secondary attacker or bench presence
Draw and hand support
#1 — makimon
Weekly#2-10|$100 forSeries|Noex/Monotype/Singleton · 5W-0L
#1 — meendes
Weekly#2-9|$100 for Series|Noex/Monotype/Singleton · 5W-0L
#1 — RCS | INSTINCT
Weekly#2-14|$100 forSeries|Noex/Monotype/Singleton · 4W-0L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →