Mega Lucario ex Deck

9.3% of the meta · Updated September 17, 2026

Tier 1
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Mega Lucario ex

Signature card

Mega Lucario ex

Immersive

46.0% win rate9.3% meta share1 core cards

Strengths

  • 140 damage with three Fighting energy one-shots the majority of ex Pokemon currently in the meta.
  • Stage 1 evolution from Riolu means Mega Lucario ex is active much faster than Stage 2 Mega archetypes.
  • 75% win rates against Mega Mawile ex, Arceus ex, and Beedrill ex give excellent coverage across Tier 1 and Tier 2 decks.

Weaknesses

  • Losing Mega Lucario ex scores 3 points for the opponent — the opponent wins immediately from a single KO.Mega KO = lose
  • Hard countered by Pawmot (25%) and Incineroar ex (29%), both of which pressure Fighting types effectively.Matchup
  • Requires three Fighting energy for full damage — one short of the threshold drops output by 50 to only 90 damage.Tempo

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Est. 601 packs to collect all core cardsdetails
Mega Lucario exDouble Rare
601 pks

Key Moves & Abilities

Fighting Pulse(Mega Lucario ex)
90
If this Pokémon has at least 1 extra Energy attached, this attack does 50 more damage.

Strategy Guide

Auto-generated

Mega Lucario ex wins by attaching three Fighting energy to fire Fighting Pulse for 140 damage, one-shotting most ex Pokemon in the format. It is a two-energy-to-evolve Stage 1 Mega that hits exceptionally hard relative to its setup cost.

You open by placing Riolu and using Poké Ball to find a second copy, then evolve to Mega Lucario ex through natural draw via Professor's Research and Copycat. Korrina searches for Fighting-type Pokemon or Items to accelerate finding pieces. With two Fighting energy attached, Fighting Pulse deals 90 damage; with at least three Fighting energy (one extra), it deals 140. X Speed reduces retreat costs for repositioning. Arena of Antiquity boosts your Ancient-type Pokemon, and Cyrus redirects weaker opposing Pokemon into the active slot so you score efficient knockouts.

Damage Math

Any Active Pokemon

Fighting Pulse: 90 base + 50 (with 1 extra Fighting energy beyond the base 2) = 140 damage

Three total Fighting energy attached is the breakpoint; 140 damage one-shots most ex Pokemon at 120–150 HP

How to Play

Reach Three Energy for Full Fighting Pulse

The damage gap between two energy (90) and three energy (140) is 50 points — the difference between a two-shot and a one-shot on most ex Pokemon. Prioritize attaching a third Fighting energy before attacking whenever possible. Arena of Antiquity enhances your Ancient-type Pokemon, and X Speed gives free repositioning so you do not waste turns retreating.

Key cardsMega Lucario exArena of AntiquityX SpeedRiolu

Direct Targets with Cyrus and Sabrina

Korrina searches for Fighting-type Pokemon or Items to keep your hand full of resources. Use Cyrus to redirect a weakened or low-HP opposing Pokemon into the active slot, then KO it with Fighting Pulse for an efficient point score. Sabrina pulls benched targets forward for the same purpose. Scheduling these Trainers around your energy attachment maximizes the points-per-attack ratio.

Key cardsCyrusSabrinaKorrinaMega Lucario ex

Protect the Sole Mega Attacker

Mega Lucario ex being worth 3 points means any KO ends the game immediately. Keep it healthy with Pokémon Center Lady for healing and Rocky Helmet to punish opponents who attack into it. Darkrai on the bench can provide passive support, and Hitmontop or Igglybuff offer additional bench utility to slow opponent scoring.

Key cardsPokémon Center LadyRocky HelmetDarkraiHitmontop

How to Beat This Deck

Score 3 Points by Knocking Out Mega Lucario ex

A single KO on Mega Lucario ex hands the opponent an immediate game win. Any deck that can deal 190 damage in two hits or 95+ per hit is positioned to end the game on Mega Lucario ex alone. Fast attacker decks that can pressure it starting on turn two force the Mega Lucario ex player into a panic-heal situation.

Deny the Third Energy to Cap Damage at 90

Fighting Pulse at 90 damage is manageable — it cannot one-shot most ex Pokemon. Any effect that discards energy from Mega Lucario ex or prevents the third energy attachment keeps the deck at a suboptimal damage level. Stage-based energy denial or discard effects force multiple attack turns per KO rather than one-shots.

Use Psychic Types to Exploit Fighting Weakness

Pawmot (25% for Lucario) and Incineroar ex (29%) are the deck's hardest matchups based on type and mechanical pressure. Psychic-type attackers exploit Fighting's type weakness to deal boosted damage directly to Mega Lucario ex, turning the 190 HP bulk into a liability rather than an asset and shortening the number of turns it survives.

Common Substitutions

Bench support and passive damage

  • Darkrai:Provides passive Dark-type bench support and additional presence to maintain board state
  • Hitmontop:Fighting-type bench option that can absorb hits or provide energy synergy in the Fighting type shell
  • Igglybuff:Utility Basic that can slow opponent scoring or provide niche disruption from the bench

Evolution search

  • Riolu:Two Riolu variants exist in the data; Riolu (A2-091) and Riolu (B3-079) offer slight build flexibility for the Basic line

Pokemon in this Deck