Alcremie Deck
0.0% of the meta · Updated September 12, 2026
Signature card
Alcremie
Art Rare
Strengths
- Sweets Overload scales without additional energy — a single Colorless energy powers the attack regardless of how large the multiplier grows.
- Giant Cape and Rocky Helmet add bulk and chip damage that extend Alcremie's survival while stacks accumulate.
- Poison Barb forces chip damage on the opponent's Active Pokemon each turn, pressuring them even during your setup turns.
Weaknesses
- Alcremie is a non-ex Stage 1 with 80 HP, meaning it is fragile and easily knocked out before it can fire a powered-up Sweets Overload.Consistency
- The deck folds to fast aggressive decks like Inteleon (40% win rate) and Emboar (44% win rate) that can knock out Alcremie before enough Sweets Relay stacks accumulate.Matchup
- With only 3 tournament lists analyzed and a 40% overall win rate, the archetype lacks the data and tools to consistently compete above Tier 3.Deckbuilding
- Sweets Relay must be activated on separate turns before Sweets Overload becomes threatening, making the win condition slow and predictable for opponents to disrupt.Tempo
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Est. 26 packs to collect all core cardsdetails
Core Cards
Key Moves & Abilities
Strategy Guide
Auto-generatedAlcremie wins by stacking Sweets Relay uses across multiple turns, then unleashing Sweets Overload for 40 damage multiplied by every prior activation. The longer the game runs, the harder Alcremie hits.
In the opening turns you build your board with Milcery and Swirlix while your opponent establishes their own threats. Mid-game centers on activating Sweets Relay as many times as possible, banking multipliers for Alcremie's eventual attack. Poison Barb and Rocky Helmet chip opponents passively while you set up, buying extra time. Once Alcremie has enough Sweets Relay stacks, Sweets Overload closes the game in one or two attacks.
Damage Math
Any Active Pokemon after 2 Sweets Relay uses
40 x 2 = 80 damage
Matches Alcremie's own HP; two stacks one-shots many basics
Any Active Pokemon after 3 Sweets Relay uses
40 x 3 = 120 damage
Three stacks knock out most Stage 1 and lower-HP ex Pokemon
How to Play
Stack Sweets Relay Early and Often
Every turn you activate Sweets Relay is a permanent multiplier on Sweets Overload. Prioritize setting up Swirlix and Slurpuff alongside Milcery so relay activations begin as early as possible. Even one or two stacks before Alcremie takes the Active position dramatically increases its damage ceiling when it finally attacks.
Use Passive Tools to Survive Long Enough to Strike
Poison Barb deals chip damage to any Pokemon that attacks your Active, Rocky Helmet adds further punishment, and Giant Cape pads HP totals. Layer these tools on Alcremie or your setup Pokemon to stretch survival. Lyra and Sabrina give you pivot options to protect a threatened Pokemon while still accumulating relay stacks.
Thin the Deck with Professors Research and Lyra
Professor's Research and Lyra accelerate your draw to find Milcery for Alcremie's line and Swirlix for Slurpuff. Poké Ball can search out any Basic you need in a pinch. Cyrus provides additional support to disrupt the opponent's setup and buy the extra turns your combo needs.
How to Beat This Deck
Apply Aggression Before Stacks Build
Alcremie's damage is trivial until multiple Sweets Relay uses have been logged. Hit the Active Pokemon early and often to prevent Alcremie from reaching the board, or knock out Milcery before it evolves. Fast decks like Inteleon and Emboar exploit this window cleanly.
Target the Slurpuff Line to Cut Off Relay Activations
Without Slurpuff on the bench activating Sweets Relay each turn, Alcremie's multiplier grows slowly or not at all. Knock out or prevent Swirlix from evolving so the relay engine never fires, capping Sweets Overload at low damage totals for the rest of the game.
Ignore Passive Chip Damage and Focus Your Knockouts
Poison Barb and Rocky Helmet are designed to punish constant attacking, but their total chip damage is modest. Accepting that chip damage while securing knockouts on Alcremie or Milcery is more efficient than trying to play around it; the points you score by KOing Alcremie outpace what the tools deal.
Common Substitutions
Draw support
- Professor's Research:Primary draw engine; hard to replace given the deck's need to find evolution pieces quickly.
- Lyra:Secondary draw option that also offers pivot utility; pairs with Sabrina for flexible turn management.
Defensive tool
- Giant Cape:Adds bulk to Alcremie or setup Pokemon, extending the time available to stack relays.
- Rocky Helmet:Chip damage option; can swap to a second Poison Barb if you want more consistent passive pressure.
Matchups
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →