0.0% of the meta · Updated June 10, 2026
Win Rate
40.0%
Meta Share
0.0%
Core Cards
1
26
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Alcremie wins by stacking Sweets Relay uses across multiple turns, then unleashing Sweets Overload for 40 damage multiplied by every prior activation. The longer the game runs, the harder Alcremie hits.
In the opening turns you build your board with Milcery and Swirlix while your opponent establishes their own threats. Mid-game centers on activating Sweets Relay as many times as possible, banking multipliers for Alcremie's eventual attack. Poison Barb and Rocky Helmet chip opponents passively while you set up, buying extra time. Once Alcremie has enough Sweets Relay stacks, Sweets Overload closes the game in one or two attacks.
Any Active Pokemon after 2 Sweets Relay uses
40 x 2 = 80 damage
Matches Alcremie's own HP; two stacks one-shots many basics
Any Active Pokemon after 3 Sweets Relay uses
40 x 3 = 120 damage
Three stacks knock out most Stage 1 and lower-HP ex Pokemon
Every turn you activate Sweets Relay is a permanent multiplier on Sweets Overload. Prioritize setting up Swirlix and Slurpuff alongside Milcery so relay activations begin as early as possible. Even one or two stacks before Alcremie takes the Active position dramatically increases its damage ceiling when it finally attacks.
Poison Barb deals chip damage to any Pokemon that attacks your Active, Rocky Helmet adds further punishment, and Giant Cape pads HP totals. Layer these tools on Alcremie or your setup Pokemon to stretch survival. Lyra and Sabrina give you pivot options to protect a threatened Pokemon while still accumulating relay stacks.
Professor's Research and Lyra accelerate your draw to find Milcery for Alcremie's line and Swirlix for Slurpuff. Poké Ball can search out any Basic you need in a pinch. Cyrus provides additional support to disrupt the opponent's setup and buy the extra turns your combo needs.
Alcremie's damage is trivial until multiple Sweets Relay uses have been logged. Hit the Active Pokemon early and often to prevent Alcremie from reaching the board, or knock out Milcery before it evolves. Fast decks like Inteleon and Emboar exploit this window cleanly.
Without Slurpuff on the bench activating Sweets Relay each turn, Alcremie's multiplier grows slowly or not at all. Knock out or prevent Swirlix from evolving so the relay engine never fires, capping Sweets Overload at low damage totals for the rest of the game.
Poison Barb and Rocky Helmet are designed to punish constant attacking, but their total chip damage is modest. Accepting that chip damage while securing knockouts on Alcremie or Milcery is more efficient than trying to play around it; the points you score by KOing Alcremie outpace what the tools deal.
Draw support
Defensive tool
#7 — sunhoa
Pocket Lagoon No EX (FA Choice Prize) · 5W-2L-1T
#9 — 𝗕𝗢𝗔𝗧 | Mewtwo
TBC NO BAN NO EX Pop Up $5 · 5W-2L
#12 — sunhoa
Weekly#2-17|$100 forSeries|Noex/Monotype/Singleton · 3W-2L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →