Mega Scizor ex Deck
0.5% of the meta · Updated September 8, 2026
Signature card
Mega Scizor ex
Shiny Super Rare
Strengths
- 150 damage on the entry turn is enough to KO the majority of non-Mega ex Pokémon outright, scoring 2 points per swing.
- Metal Core Barrier reduces incoming damage, letting Mega Scizor ex survive hits it would otherwise lose to and attack again.
- Training Area and Revavroom provide consistent resource flow, keeping the entry-turn rotation running across multiple cycles.
Weaknesses
- Mega Scizor ex is a 3-point target — one KO ends the game instantly, giving the opponent an immediate victory.Mega KO = lose
- Bullet Slugger only deals 100 without the entry-turn bonus, so Mega Scizor ex cannot stay in the Active Spot turn after turn at full damage.Deckbuilding
- The deck runs a two-stage evolution line and a Stage 1 support line; consistency depends on drawing Revavroom before Mega Scizor ex is threatened.Consistency
- Fire-type attackers from Emboar decks and ability-based counters from Silvally decks both win 75% against this build.Matchup
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Est. 301 packs to collect all core cardsdetails
Core Cards
Key Moves & Abilities
Strategy Guide
Auto-generatedMega Scizor ex uses Bullet Slugger to deal 150 damage when it moves from the Bench to the Active Spot on the same turn, threatening KOs on most ex Pokémon in a single swing. The deck pairs this with Revavroom's support and Metal Core Barrier to maximize that entry-turn burst.
Open by establishing Scyther and Varoom on your Bench using Poké Ball for the Basics. Evolve Scyther into Mega Scizor ex and Varoom into Revavroom as quickly as possible via draw support. Hold Mega Scizor ex on the Bench until you are ready to attack — the moment it moves to the Active Spot, Bullet Slugger hits for 150. Use Metal Core Barrier to reduce incoming damage and protect Mega Scizor ex between attacks. Cyrus and Sabrina control which target you hit, maximizing point efficiency.
Damage Math
Any Active Pokémon (entry turn)
base 100 + 50 (moved from Bench this turn) = 150
Bullet Slugger; the bonus 50 only applies if Mega Scizor ex moved from Bench to Active this turn.
Any Active Pokémon (non-entry turn)
base 100 (no bonus)
Bullet Slugger without the entry bonus; still strong but cannot one-shot most ex Pokémon.
How to Play
Maximize Entry Damage with Bench Rotation
Keep Mega Scizor ex on the Bench for at least one turn before swinging. When you move it Active, Bullet Slugger deals 150 — enough to KO most ex Pokémon. Use Cyrus to push a Benched target to your opponent's Active Spot so the 150-damage hit lands on their biggest threat rather than a sacrifice Pokémon.
Defend with Metal Core Barrier and Revavroom
Metal Core Barrier reduces damage taken by Mega Scizor ex, buying extra turns and reducing the odds of a KO from the opponent's first swing. Revavroom provides ongoing board support. Orthworm can absorb early hits as a stall Pokémon while you set up the evolution line and charge your attack rotation.
How to Beat This Deck
KO Mega Scizor ex in One Hit to Win Immediately
Mega Scizor ex is a 3-point KO target — one KO means the opponent wins immediately. Fire-type attackers hit Mega Scizor ex for weakness. Emboar-style decks that stack fire energy and swing for 200+ damage can score an instant win. Focus your entire game plan on reaching that single decisive hit.
Prevent the Bench-to-Active Swap with Disruption
Bullet Slugger's 150 bonus only fires when Mega Scizor ex moves from the Bench this turn. Cards that force Mega Scizor ex active before you are ready — or that bounce it off the Bench — reset the bonus condition and leave it attacking for only 100. Timing your disruptors around the rotation cycle is key.
Apply Ability Denial to Shut Down Revavroom Support
Silvally-based decks win 75% against Mega Scizor ex. Ability denial removes Revavroom's support, leaving Mega Scizor ex without the resource flow it needs to cycle Metal Core Barrier and maintain the entry-turn rotation. Without Revavroom, the deck struggles to sustain repeated 150-damage swings.
Common Substitutions
Bench damage absorber / stall Pokémon
- Orthworm:In 55% of meta lists; soaks early hits while the Mega Scizor ex line sets up.
Damage amplifier
- Red:In 58% of meta lists; pushes Mega Scizor ex past KO thresholds on bulkier ex targets when the entry bonus alone falls short.
Healing / additional protection
- Lucky Ice Pop:In 31% of meta lists; reduces incoming damage on the turn Mega Scizor ex is most vulnerable.
- Steel Apron:In 28% of meta lists; alternative damage-reduction item for sustained protection.
Matchups
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →