1.6% of the meta · Updated July 25, 2026

Signature card
Mega Scizor ex
Double Rare
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If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 50 more damage.
Mega Scizor ex uses Bullet Slugger to deal 150 damage when it moves from the Bench to the Active Spot on the same turn, threatening KOs on most ex Pokémon in a single swing. The deck pairs this with Revavroom's support and Metal Core Barrier to maximize that entry-turn burst.
Open by establishing Scyther and Varoom on your Bench using Poké Ball for the Basics. Evolve Scyther into Mega Scizor ex and Varoom into Revavroom as quickly as possible via draw support. Hold Mega Scizor ex on the Bench until you are ready to attack — the moment it moves to the Active Spot, Bullet Slugger hits for 150. Use Metal Core Barrier to reduce incoming damage and protect Mega Scizor ex between attacks. Cyrus and Sabrina control which target you hit, maximizing point efficiency.
Any Active Pokémon (entry turn)
base 100 + 50 (moved from Bench this turn) = 150
Bullet Slugger; the bonus 50 only applies if Mega Scizor ex moved from Bench to Active this turn.
Any Active Pokémon (non-entry turn)
base 100 (no bonus)
Bullet Slugger without the entry bonus; still strong but cannot one-shot most ex Pokémon.
Keep Mega Scizor ex on the Bench for at least one turn before swinging. When you move it Active, Bullet Slugger deals 150 — enough to KO most ex Pokémon. Use Cyrus to push a Benched target to your opponent's Active Spot so the 150-damage hit lands on their biggest threat rather than a sacrifice Pokémon.
Metal Core Barrier reduces damage taken by Mega Scizor ex, buying extra turns and reducing the odds of a KO from the opponent's first swing. Revavroom provides ongoing board support. Orthworm can absorb early hits as a stall Pokémon while you set up the evolution line and charge your attack rotation.
Mega Scizor ex is a 3-point KO target — one KO means the opponent wins immediately. Fire-type attackers hit Mega Scizor ex for weakness. Emboar-style decks that stack fire energy and swing for 200+ damage can score an instant win. Focus your entire game plan on reaching that single decisive hit.
Bullet Slugger's 150 bonus only fires when Mega Scizor ex moves from the Bench this turn. Cards that force Mega Scizor ex active before you are ready — or that bounce it off the Bench — reset the bonus condition and leave it attacking for only 100. Timing your disruptors around the rotation cycle is key.
Silvally-based decks win 75% against Mega Scizor ex. Ability denial removes Revavroom's support, leaving Mega Scizor ex without the resource flow it needs to cycle Metal Core Barrier and maintain the entry-turn rotation. Without Revavroom, the deck struggles to sustain repeated 150-damage swings.
Bench damage absorber / stall Pokémon
Damage amplifier
Healing / additional protection
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →