1.0% of the meta · Updated July 25, 2026

Signature card
Mega Lopunny ex
Special Art Rare
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Flip 2 coins. This attack does 90 damage for each heads. Your opponent's Active Pokémon is now Confused.
Mega Lopunny ex flips two coins with Rapid Smashers, dealing up to 180 damage and inflicting Confusion on the opponent's Active Pokemon. The deck backs its high-variance damage ceiling with Will to guarantee the first coin flip is heads and Annihilape as a secondary threat.
Open by playing Buneary with Poké Ball and building toward Mega Lopunny ex through natural draw with Professor's Research and Copycat. Will guarantees the first of the two coin flips on your next attack is heads, securing at least 90 damage from Rapid Smashers and making a complete miss impossible. Mid-game, keep Annihilape on the Bench as a non-ex backup attacker that scores only 1 point when knocked out. Confusion from Rapid Smashers threatens to waste the opponent's attack turn. Finish by repeatedly using Rapid Smashers, pairing Will when available to ensure at least one heads and maximum pressure.
Rapid Smashers (2 heads)
90 x 2 = 180 damage + Confusion
Maximum result; Will can guarantee the first flip is heads but the second flip remains random
Rapid Smashers (1 head)
90 x 1 = 90 damage + Confusion
Will guarantees at least this outcome on the next attack, making a complete miss impossible when Will is used
Use Will on the turn you attack with Rapid Smashers. Will guarantees the first of the two coin flips is heads, securing at least 90 damage plus Confusion and making a complete miss impossible. This removes the deck's biggest risk. For the maximum 180, the second flip must still land heads, but the floor is now reliably 90.
Annihilape is a non-ex Pokemon, so losing it costs the opponent only 1 point. Keep it on the Bench to serve as a pivot attacker when Mega Lopunny ex is at risk. This prevents the opponent from scoring the 3 points needed to win instantly by knocking out your Mega. Rare Candy accelerates the Mankey line if you include it.
Mega Lopunny ex grants 3 points when knocked out, ending the game immediately. Any deck with a one-shot capable attacker and enough energy to fire it should target Mega Lopunny ex directly. At 190 HP, it requires a major hit but Fighting-weak targets or super-effective attackers can reach that threshold with buffs.
Rapid Smashers applies Confusion, which causes your attack to fail on a bad coin flip. Retreat or use a Full Heal equivalent before attacking to remove Confusion and attack normally. This removes the secondary pressure the deck applies after hitting, forcing Mega Lopunny ex to use Will and Rapid Smashers again just to reapply it.
Will is the card that makes Rapid Smashers consistent. Using Cyrus to disrupt the opponent's hand before they can play Will forces them into unaugmented coin flips. A 0-heads result on a critical turn wastes their energy and attack entirely, swinging the tempo of the match in your favor.
Non-ex pivot attacker
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →