Mega Lopunny ex Deck

0.5% of the meta · Updated September 8, 2026

Tier 3
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Mega Lopunny ex

Signature card

Mega Lopunny ex

Shiny Super Rare

47.3% win rate0.5% meta share1 core cards

Strengths

  • Rapid Smashers can hit 180 damage in one attack with 2 heads, one-shotting most ex Pokemon for a 2-point swing.
  • Will guarantees the first coin flip is heads, eliminating the risk of a complete miss on Rapid Smashers.
  • Confusion from Rapid Smashers wastes an opponent's attack turn if they fail their confusion check.

Weaknesses

  • Losing Mega Lopunny ex hands the opponent 3 points — an instant loss; keeping it alive is mandatory.Mega KO = lose
  • Without Will, Rapid Smashers can flip 0 heads and deal 0 damage, wasting the attack entirely.Consistency
  • Tinkaton ex (25% win rate) and Tapu Koko ex (29%) can threaten Mega Lopunny ex with type advantage.Matchup

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Est. 301 packs to collect all core cardsdetails
Mega Lopunny exDouble Rare
301 pks

Key Moves & Abilities

Rapid Smashers(Mega Lopunny ex)
90
Flip 2 coins. This attack does 90 damage for each heads. Your opponent's Active Pokémon is now Confused.

Strategy Guide

Auto-generated

Mega Lopunny ex flips two coins with Rapid Smashers, dealing up to 180 damage and inflicting Confusion on the opponent's Active Pokemon. The deck backs its high-variance damage ceiling with Will to guarantee the first coin flip is heads and Annihilape as a secondary threat.

Open by playing Buneary with Poké Ball and building toward Mega Lopunny ex through natural draw with Professor's Research and Copycat. Will guarantees the first of the two coin flips on your next attack is heads, securing at least 90 damage from Rapid Smashers and making a complete miss impossible. Mid-game, keep Annihilape on the Bench as a non-ex backup attacker that scores only 1 point when knocked out. Confusion from Rapid Smashers threatens to waste the opponent's attack turn. Finish by repeatedly using Rapid Smashers, pairing Will when available to ensure at least one heads and maximum pressure.

Damage Math

Rapid Smashers (2 heads)

90 x 2 = 180 damage + Confusion

Maximum result; Will can guarantee the first flip is heads but the second flip remains random

Rapid Smashers (1 head)

90 x 1 = 90 damage + Confusion

Will guarantees at least this outcome on the next attack, making a complete miss impossible when Will is used

How to Play

Combine Will with Rapid Smashers for Reliable Damage

Use Will on the turn you attack with Rapid Smashers. Will guarantees the first of the two coin flips is heads, securing at least 90 damage plus Confusion and making a complete miss impossible. This removes the deck's biggest risk. For the maximum 180, the second flip must still land heads, but the floor is now reliably 90.

Key cardsMega Lopunny exWill

Use Annihilape as a Safe Secondary Attacker

Annihilape is a non-ex Pokemon, so losing it costs the opponent only 1 point. Keep it on the Bench to serve as a pivot attacker when Mega Lopunny ex is at risk. This prevents the opponent from scoring the 3 points needed to win instantly by knocking out your Mega. Rare Candy accelerates the Mankey line if you include it.

Key cardsAnnihilapeMankeyRare Candy

How to Beat This Deck

Knock Out Mega Lopunny ex for an Instant Win

Mega Lopunny ex grants 3 points when knocked out, ending the game immediately. Any deck with a one-shot capable attacker and enough energy to fire it should target Mega Lopunny ex directly. At 190 HP, it requires a major hit but Fighting-weak targets or super-effective attackers can reach that threshold with buffs.

CountersTinkaton exTapu Koko ex

Counter Confusion Before Attacking

Rapid Smashers applies Confusion, which causes your attack to fail on a bad coin flip. Retreat or use a Full Heal equivalent before attacking to remove Confusion and attack normally. This removes the secondary pressure the deck applies after hitting, forcing Mega Lopunny ex to use Will and Rapid Smashers again just to reapply it.

CountersX Speed

Deny Will with Disruption

Will is the card that makes Rapid Smashers consistent. Using Cyrus to disrupt the opponent's hand before they can play Will forces them into unaugmented coin flips. A 0-heads result on a critical turn wastes their energy and attack entirely, swinging the tempo of the match in your favor.

CountersCyrus

Common Substitutions

Non-ex pivot attacker

  • Annihilape:57% of lists; non-ex that only costs 1 point when knocked out, protecting against the 3-point instant loss
  • Primeape:45% of lists; mid-stage pivot that can attack if Mega Lopunny ex needs to retreat to safety

Pokemon in this Deck