0.1% of the meta · Updated June 10, 2026
Win Rate
44.4%
Meta Share
0.1%
Core Cards
1
37
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
This Pokémon also does 30 damage to itself.
Annihilape delivers 90 damage for a single Fighting Energy with Dynamite Punch, trading 30 self-damage for one of the most energy-efficient knockouts in the format. The win condition is scoring rapid 1-point knockouts with a non-ex Stage 2 that forces the opponent to KO three separate Pokemon to win.
Open by benching Mankey and using Poké Ball, Professor's Research, and Copycat to develop the board while attaching energy. Rare Candy accelerates Mankey directly to Annihilape, skipping Primeape — a critical tempo gain that the 84% Rare Candy inclusion rate reflects. Mid-game you attack with Dynamite Punch every turn, accepting the 30 self-damage in exchange for consistent 90-damage output. Sandshrew, Sandslash, Hitmonchan, and the Rampardos line provide bench options when Annihilape accumulates too much self-damage. Cyrus and Sabrina manage the active slot, and Mesagoza supports the fighting-type theme.
opponent's Active Pokemon
Dynamite Punch base 90 dmg at [Fighting]
Annihilape also takes 30 self-damage each use; Giant Cape or Pokémon Center Lady can offset the self-damage accumulation
Rare Candy on Mankey skips Primeape entirely, bringing a 140 HP attacker online by turn 3. The faster Annihilape attacks, the more Dynamite Punch cycles you get before self-damage becomes lethal. Use Professor's Research and Copycat aggressively in the first two turns to find Rare Candy alongside a basic attacker.
After three Dynamite Punch uses, Annihilape has taken 90 self-damage. Giant Cape adds HP buffer, and Pokémon Center Lady can clear damage before the threshold is dangerous. When Annihilape is near 50 HP, rotate to Hitmonchan, Sandslash, or Rampardos to apply continued Fighting pressure without abandoning the board.
Annihilape already deals 30 self-damage each turn. If you attach Rocky Helmet to your own Active Pokemon, each Dynamite Punch adds more damage to Annihilape on top of the self-inflicted 30. Two or three Rocky Helmet triggers dramatically shorten how many attacks the Annihilape player gets before it KOs itself.
Fighting-type Pokemon are commonly weak to Psychic. Lunala ex, Gengar ex, and other high-damage Psychic attackers can threaten Annihilape's 140 HP with type-boosted damage, turning its self-damage accumulation into a race condition it cannot win.
The Annihilape player typically fields a rotation of Rampardos, Hitmonchan, and Sandslash as backups. Each of those is 1 point. Applying bench damage to weaken the backup attackers before Annihilape falls forces them into suboptimal follow-ups and accelerates the 3-point win condition on your side.
Secondary attacker
#1 — DDaviSS
Frappesbricker Pop Up (FA cards) · 8W-2L
#1 — DoomKiller123YT
Lagoon Serenity Format (FA Choice Prize) · 8W-2L
#4 — Dendo88
Weekly#2-16|$100 forSeries|Noex/Monotype/Singleton · 3W-1L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →