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  3. /Slurpuff Deck

Slurpuff Deck

0.0% of the meta · Updated June 10, 2026

Tier 3

Win Rate

38.9%

Meta Share

0.0%

Core Cards

1

Estimated Pack Cost

26

estimated packs to collect all core cards

1x Uncommon~26/ea
SlurpuffUncommon
Eevee26 pks

Estimates based on pull rates. Actual results may vary.

Core Cards

Slurpuff

Slurpuff

Eevee Grove #032

Key Moves & Abilities

Strategy Guide

Auto-generated

Slurpuff is a relay-momentum deck that exploits the Sweets Relay chain — dealing 30 damage normally but 90 damage when another Slurpuff used Sweets Relay the previous turn — to produce high damage for only two Colorless energy. The win condition is maintaining an unbroken chain of Slurpuff attacks across consecutive turns to keep output at 90 damage per turn.

Open by placing Swirlix with Poké Ball and working to evolve both Slurpuff copies as quickly as draw allows. Professor's Research and Copycat speed up finding the second Slurpuff. Mid-game, establish the relay chain: one Slurpuff attacks for 90, and when it is knocked out or you pivot, the second continues the chain for another 90 next turn. Lucky Egg, Rocky Helmet, and Giant Cape maximize survivability so the chain runs uninterrupted. In the finishing turns, Alcremie and Cherubi round out the bench while Sabrina and Cyrus disrupt opponent answers.

Damage Math

Any Active Pokemon

Sweets Relay 30 + relay bonus 60 = 90

Active when a Slurpuff used Sweets Relay on the previous turn; costs only two Colorless energy.

Strengths

  • 90 damage for two Colorless energy is exceptional efficiency — most two-energy attacks deal 40-60 damage on Stage 1 Pokemon.
  • Two Slurpuff copies allow chain continuation even if one is knocked out, keeping the relay bonus active across turns.
  • Favorable against Annihilape, Machamp, and Dustox (74-75%) — decks that cannot interrupt the chain before Slurpuff reaches lethal thresholds.

Weaknesses

  • If the relay chain breaks for one turn — no Slurpuff attacked last turn — damage falls to 30, completely stalling offensive output.Tempo
  • 120 HP on a Stage 1 attacker means Slurpuff falls quickly to fire, psychic, or high-damage single-target attacks.Consistency
  • Inteleon, Gardevoir, and Toxapex decks all show 25-27% win rates, indicating these matchups hard-counter the chain mechanic.Matchup

How to Play

Establish Both Slurpuff Copies Before Chains Begin

Sweets Relay's +60 bonus only activates if a Slurpuff attacked last turn. Losing your only Slurpuff mid-chain drops you back to 30 damage for a turn. Get both copies evolved from Swirlix using natural draw and Professor's Research. Once both are ready, start the chain — alternate or continue with the second copy if the first falls, maintaining 90 damage every turn.

Key cardsSwirlixSlurpuffPoké BallProfessor's ResearchCopycat

Protect the Chain With Defensive Tools

Slurpuff only has 120 HP, so the chain breaks the moment one is KO'd without a replacement ready. Rocky Helmet punishes opponents for attacking, Giant Cape adds HP buffer, and Lucky Ice Pop can survive a hit. Lucky Egg rewards chain-breaking KOs with card draw. Alcremie and Milcery occupy bench slots and support the psychic energy ecosystem.

Key cardsRocky HelmetGiant CapeLucky Ice PopLucky EggAlcremieMilcery

How to Beat This Deck

Break the Chain by Knocking Out the Active Slurpuff

Slurpuff's 90-damage output depends entirely on an unbroken relay chain. KO the active Slurpuff and if no second copy used Sweets Relay last turn, the chain resets to 30 damage. Any deck that can consistently one-shot a 120-HP Pokemon — or deal 120+ damage in one hit — resets the relay every turn and prevents Slurpuff from ever reaching lethal output.

Exploit Psychic Weakness With Dark-Type Pressure

Slurpuff is a psychic-type Pokemon. Dark-type attackers dealing type-effective damage can KO Slurpuff in a single hit, breaking the chain immediately. Repeating this every turn forces the deck to chain without relay bonuses and reduces Slurpuff to a 30-damage-per-turn attacker that cannot pressure evolved ex or Stage 2 Pokemon effectively.

Use Status Conditions or Confusion to Interrupt Relay Turns

If Slurpuff is prevented from attacking on any given turn — through paralysis, confusion coin flips, or forced retreat — the relay chain breaks. Decks that can reliably inflict status conditions mid-chain force the opponent into low-damage turns. Inteleon's 25% matchup win rate from the opponent's perspective suggests water-based status or disruption effects shut down the chain efficiently.

Common Substitutions

Bench support and chain continuity

  • Alcremie:Evolved from Milcery; fills bench space and supports the psychic ecosystem while providing a non-Slurpuff body for opponent targeting.
  • Cherubi:Single-copy Basic that occupies bench space and offers a pivot target if both Slurpuff are under immediate threat.

Top Tournament Deck Lists

#7 — sunhoa

Pocket Lagoon No EX (FA Choice Prize) · 5W-2L-1T

20 cards

Pokemon (9)

Alcremie

Alcremie

2
Cherubi

Cherubi

Milcery

Milcery

2
Slurpuff

Slurpuff

2
Swirlix

Swirlix

2

Trainers (11)

Copycat

Copycat

Cyrus

Cyrus

Giant Cape

Giant Cape

Lucky Egg

Lucky Egg

Lucky Ice Pop

Lucky Ice Pop

Mesagoza

Mesagoza

Peculiar Plaza

Peculiar Plaza

Professor’s Research

Professor’s Research

2
Rocky Helmet

Rocky Helmet

Sabrina

Sabrina

#12 — sunhoa

Weekly#2-17|$100 forSeries|Noex/Monotype/Singleton · 3W-2L

20 cards

Pokemon (5)

Alcremie

Alcremie

Mew

Mew

Milcery

Milcery

Slurpuff

Slurpuff

Swirlix

Swirlix

Trainers (15)

Big Malasada

Big Malasada

Copycat

Copycat

Cyrus

Cyrus

Dawn

Dawn

Giant Cape

Giant Cape

Hiking Trail

Hiking Trail

Lucky Ice Pop

Lucky Ice Pop

Poké Ball

Poké Ball

Potion

Potion

Professor’s Research

Professor’s Research

Red Card

Red Card

Rocky Helmet

Rocky Helmet

Sabrina

Sabrina

Sightseer

Sightseer

X Speed

X Speed

#27 — Jooanna2115

TBC NO BAN NO EX Pop Up $5 · 1W-2L

20 cards

Pokemon (9)

Alcremie

Alcremie

2
Cherubi

Cherubi

Milcery

Milcery

2
Slurpuff

Slurpuff

2
Swirlix

Swirlix

2

Trainers (11)

Copycat

Copycat

2
Giant Cape

Giant Cape

Lucky Egg

Lucky Egg

Peculiar Plaza

Peculiar Plaza

Poké Ball

Poké Ball

2
Professor’s Research

Professor’s Research

2
Sabrina

Sabrina

Sightseer

Sightseer

Matchups

Threats — Weak Against

Mega Scizor ex Deck

metal · 41% WR

T3

Mega Steelix ex Deck

metal · 42% WR

T3

Gholdengo ex Deck

metal · 38% WR

T3

Solgaleo ex Deck

metal · 44% WR

T3

Melmetal ex Deck

metal · 44% WR

T3

Mega Mawile ex Deck

metal · 39% WR

T3

Favorable — Strong Against

Mega Lucario ex Deck

fighting · 43% WR

T2

Mega Lopunny ex Deck

fighting · 41% WR

T3

Koraidon ex Deck

fighting · 34% WR

T3

Annihilape Deck

fighting · 44% WR

T3

Hitmonchan ex Deck

fighting · 28% WR

T3

Gallade ex Deck

fighting · 41% WR

T3

Based on type weakness analysis of core cards. View full matchup matrix →

Pokemon in this Deck

Slurpuff