0.0% of the meta · Updated June 10, 2026
Win Rate
41.2%
Meta Share
0.0%
Core Cards
1
26
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
If your opponent's Active Pokémon is Poisoned, this attack does 50 more damage.
Scolipede deals 70 damage that jumps to 120 when the defending Pokemon is poisoned, letting the deck reach 120-damage hits reliably by maintaining poison through a dedicated poison-support package. The win condition is stacking poison then attacking with Venoshock for high burst damage.
Open by assembling a poison-spreading support Pokemon — Grimer, Koffing, or Mareanie — on the bench while Venipede and Whirlipede evolve toward Scolipede. Use Poison Barb and Koga to ensure the opponent's active is poisoned before Venoshock is used. Nihilego and Toxapex provide additional poison application vectors and bench presence. Once Scolipede attacks into a poisoned target, Venoshock deals 120 damage, threatening Stage 1 KOs in a single hit. Lucky Ice Pop and the Hiking Trail stadium provide defensive utility to keep Scolipede healthy for follow-up attacks.
120 HP Stage 1 (poisoned)
Venoshock base 70 + poison bonus 50 = 120
Opponent's active must be poisoned before the attack; Poison Barb and Koga establish this condition
Always confirm the opponent's active Pokemon is poisoned before using Venoshock. Use Koga or Poison Barb to apply poison if the support line has not done so. Even one turn of 70 unbonus damage is a major setback against faster decks, so prioritize poison application in every decision sequence.
The deck runs Grimer, Koffing, Weezing, Mareanie, and Toxapex as separate poison sources. Use Pokémon Communication to access the specific poison-spreader you need each game. Nihilego adds another angle. Layering multiple poison vectors ensures the Venoshock condition is met even if the opponent switches out to clear status.
Venoshock's 50-damage bonus requires the active to remain poisoned when Scolipede attacks. Any deck with multiple switching options can swap the poisoned Pokemon to the bench — clearing the status — and reset the condition. Scolipede then deals only 70 damage that turn, buying critical time.
Scolipede is a darkness-type Stage 2 with 140 HP and common type weaknesses to fire. Fire-type attackers threatening 70 or more super-effective damage can OHKO Scolipede before it attacks, denying the Venoshock entirely. Chandelure's 25% win-for-Scolipede matchup confirms this structural vulnerability.
The entire deck runs mostly single copies of every Pokemon. Any disruption that forces evolution pieces to the bottom of the deck — or attacks that KO Venipede or Whirlipede on the bench — strands the Scolipede line. Without Scolipede, the deck cannot reach the 120-damage Venoshock threshold.
Poison application
#12 — NikDynamaxD
Weekly#2-13|$100 forSeries|Noex/Monotype/Singleton · 2W-3L
#29 — cyubat
Pocket Lagoon No EX (FA Choice Prize) · 4W-3L
#31 — ENDG3GNER
Weekly#2-18|$100 forSeries|Noex/Monotype/Singleton · 1W-1L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →