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  3. /Dusknoir Deck

Dusknoir Deck

0.1% of the meta · Updated June 10, 2026

Tier 3

Win Rate

52.0%

Meta Share

0.1%

Core Cards

2

Estimated Pack Cost

580

estimated packs to collect all core cards

2x Rare~290/ea
DusknoirRare
Mega Blaziken300 pks
DusknoirRare
Dialga280 pks

Estimates based on pull rates. Actual results may vary.

Core Cards

Dusknoir

Dusknoir

Space-Time Smackdown #072
Dusknoir

Dusknoir

Mega Rising #105

Key Moves & Abilities

AbilityShadow Void(Dusknoir)

As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.

Devour Soul(Dusknoir)
70
AbilityFade into Darkness(Dusknoir)

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.

Hammer In(Dusknoir)
80

Strategy Guide

Auto-generated

Dusknoir wins by exploiting its Fade into Darkness ability to deny your opponent points on knockouts, while its Shadow Void variant centralizes all damage onto itself to protect the rest of your board. The win condition is outlasting opponents through point denial and damage redirection until you close out with Hammer In or support attackers.

Open by placing Duskull and a bench filler such as Litwick or Pumpkaboo, using Professor's Research, Copycat, and Sightseer to dig toward Rare Candy and the Dusknoir line. Mid-game you prioritize getting the Fade into Darkness Dusknoir into the active spot so any KO has a coin-flip chance of giving your opponent zero points. Once a second Dusknoir is on the bench with Shadow Void, funnel chip damage from Gourgeist or Chandelure onto it to clear your bench between threats. Finish by attacking with Hammer In for 80 damage or shifting the pressure with Sabrina to force a favorable KO sequence.

Strengths

  • Fade into Darkness gives a 50% chance your opponent scores zero points on any Dusknoir KO, directly denying the 1-point score.
  • Shadow Void funnels damage off your entire bench onto one body, keeping support Pokemon healthy throughout the game.
  • Favorable 75% win rate against Mega Venusaur ex, Venusaur, and Gardevoir makes it a targeted counter in the right metagame pocket.

Weaknesses

  • Oricorio, Indeedee ex, and Pyukumuku all post 25% win rates against this deck — specific counters hard-stop the coin-flip plan.Matchup
  • A Stage 2 line of Duskull into Dusclops into Dusknoir is slow; Rare Candy is the only acceleration and there is only one copy.Consistency
  • Hammer In costs only 2 energy for 80 damage, which is low output — if Fade into Darkness flips tails repeatedly, you fall behind on tempo.Tempo
  • Red Card disrupts your own hand-refill plan and can strand evolution pieces at critical moments.Deckbuilding

How to Play

Deny Points with Fade into Darkness

Keep the Fade into Darkness Dusknoir active as your primary attacker. Every time it is knocked out, flip the coin — a heads result means your opponent scores nothing. Combined with Peculiar Plaza and hand-refresh supporters, you can recycle this threat repeatedly and force your opponent into an unfavorable scoring pace.

Key cardsDusknoirPeculiar PlazaRare Candy

Redirect Damage with Shadow Void

Bench the Shadow Void Dusknoir early and use its ability each turn to pull all accumulated damage off Chandelure, Gourgeist, or Meloetta and stack it onto Dusknoir. This keeps your smaller support Pokemon alive and functioning, giving you a continuous stream of bench presence while your active threatens the opponent.

Key cardsDusknoirChandelureGourgeistMeloetta

Disrupt the Opponent's Hand with Red Card and Sabrina

Red Card forces your opponent to shuffle and redraw three cards, potentially breaking their evolution setup. Pair it with Sabrina to drag up a benched threat that is not yet ready to attack. This combination stalls the opponent long enough to complete your own Stage 2 evolution and set up the Fade into Darkness lock.

Key cardsRed CardSabrinaLisia

How to Beat This Deck

Pressure Before Dusknoir Evolves

Dusknoir requires a three-stage evolution and only one Rare Candy. Aggressive decks that attack immediately on turn 2 and KO Duskull or Dusclops before the Stage 2 lands prevent the coin-flip denial entirely. Fast ex attackers that score 2 points per KO can close the game before Fade into Darkness ever activates.

CountersRare Candy

Use Non-ex Swarm Attackers

Fade into Darkness only matters when Dusknoir is actually knocked out. Flood the board with multiple cheap non-ex attackers that each score 1 point per KO and cycle through them quickly. Your opponent's coin-flip denial never triggers because you are spending few resources per attacker and reaching 3 points through volume.

Target Oricorio and Bench-Damage Tools

Oricorio-style mechanics that place bench damage bypass the active-spot dependency of Shadow Void redirection. Spreading damage across the entire bench forces Dusknoir to try to consolidate an impossible amount of damage. Indeedee ex and Pyukumuku similarly exploit the deck's reliance on a static bench layout.

Common Substitutions

Draw support

  • Sightseer:Provides hand refill when stuck; replaceable with Copycat if you expect the opponent to have a large hand
  • May:Additional draw option to find evolution pieces faster

Bench attacker

  • Meloetta:Flexible bench attacker that functions independently of the Dusknoir evolution
  • Gourgeist:Provides secondary attacker alongside Chandelure when Dusknoir is being rebuilt

Top Tournament Deck Lists

#1 — makimon

Weekly#2-10|$100 forSeries|Noex/Monotype/Singleton · 5W-0L

20 cards

Pokemon (9)

Chandelure

Chandelure

Dusclops

Dusclops

Dusknoir

Dusknoir

Duskull

Duskull

Gourgeist

Gourgeist

Lampent

Lampent

Litwick

Litwick

Meloetta

Meloetta

Pumpkaboo

Pumpkaboo

Trainers (11)

Copycat

Copycat

Lillie

Lillie

Lisia

Lisia

May

May

Peculiar Plaza

Peculiar Plaza

Poké Ball

Poké Ball

Professor’s Research

Professor’s Research

Rare Candy

Rare Candy

Red Card

Red Card

Sabrina

Sabrina

Sightseer

Sightseer

#1 — meendes

Weekly#2-9|$100 for Series|Noex/Monotype/Singleton · 5W-0L

20 cards

Pokemon (9)

Chandelure

Chandelure

Dusclops

Dusclops

Dusknoir

Dusknoir

Duskull

Duskull

Gourgeist

Gourgeist

Lampent

Lampent

Litwick

Litwick

Meloetta

Meloetta

Pumpkaboo

Pumpkaboo

Trainers (11)

Copycat

Copycat

Giant Cape

Giant Cape

Lillie

Lillie

Lisia

Lisia

May

May

Peculiar Plaza

Peculiar Plaza

Poké Ball

Poké Ball

Professor’s Research

Professor’s Research

Rare Candy

Rare Candy

Sabrina

Sabrina

Sightseer

Sightseer

#1 — RCS | INSTINCT

Weekly#2-14|$100 forSeries|Noex/Monotype/Singleton · 4W-0L

20 cards

Pokemon (9)

Chandelure

Chandelure

Dusclops

Dusclops

Dusknoir

Dusknoir

Duskull

Duskull

Gourgeist

Gourgeist

Lampent

Lampent

Litwick

Litwick

Meloetta

Meloetta

Pumpkaboo

Pumpkaboo

Trainers (11)

Copycat

Copycat

Diantha

Diantha

Lillie

Lillie

Lisia

Lisia

May

May

Peculiar Plaza

Peculiar Plaza

Poké Ball

Poké Ball

Professor’s Research

Professor’s Research

Rare Candy

Rare Candy

Sabrina

Sabrina

Sightseer

Sightseer

Matchups

Threats — Weak Against

Mega Absol ex Deck

darkness · 42% WR

T1

Darkrai ex Deck

darkness · 45% WR

T2

Zoroark ex Deck

darkness · 44% WR

T3

Hydreigon Deck

darkness · 48% WR

T3

Guzzlord ex Deck

darkness · 48% WR

T3

Crobat ex Deck

darkness · 43% WR

T3

Favorable — Strong Against

Mega Lucario ex Deck

fighting · 43% WR

T2

Mega Lopunny ex Deck

fighting · 41% WR

T3

Koraidon ex Deck

fighting · 34% WR

T3

Annihilape Deck

fighting · 44% WR

T3

Hitmonchan ex Deck

fighting · 28% WR

T3

Gallade ex Deck

fighting · 41% WR

T3

Based on type weakness analysis of core cards. View full matchup matrix →

Pokemon in this Deck

Dusknoir