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  3. /Drifblim Deck

Drifblim Deck

0.0% of the meta · Updated June 10, 2026

Tier 3

Win Rate

40.9%

Meta Share

0.0%

Core Cards

1

Estimated Pack Cost

37

estimated packs to collect all core cards

1x Uncommon~37/ea
DrifblimUncommon
Mega Altaria37 pks

Estimates based on pull rates. Actual results may vary.

Core Cards

Drifblim

Drifblim

Mega Rising #108

Key Moves & Abilities

Strategy Guide

Auto-generated

Drifblim wins by stacking multiple energies on itself and using Balloon Barrage to deal 20 base damage plus 20 more for each attached energy, converting a deep energy pool into a late-game burst KO. The deck pairs this scaling attack with a ghost-type disruption package to stall until the math is lethal.

Open by placing Drifloon and using Poke Ball to secure it, then draw into Drifblim through Professor's Research or Copycat. Early turns are spent attaching Psychic energies and setting up Bench options like Mismagius and Houndstone. Mid-game, Drifblim begins using Balloon Barrage with two or three attached energies, dealing 60-80 damage while more energy stacks each turn. Fantina and Sightseer provide draw, while Peculiar Plaza shapes the stadium environment. Giant Cape and Poison Barb add bulk or passive damage. In finishing turns, Balloon Barrage with a full energy stack outputs maximum damage, aiming to one-shot targets and score decisive points.

Damage Math

Active Pokemon

Balloon Barrage: 20 base + 20 per energy attached; 3 energy = 80 total, 4 energy = 100 total, 5 energy = 120 total

Attack costs [Psychic,Colorless]; each additional energy attached beyond the 2-cost minimum adds 20 damage

Strengths

  • Balloon Barrage scales with every attached energy, rewarding patient energy stacking with high burst damage.
  • Non-ex Stage 1 at 100 HP gives the opponent only 1 point on KO, keeping the points exchange asymmetric.
  • Ghost-type support package with Mismagius and Houndstone provides multiple win routes if Drifblim is KO'd.

Weaknesses

  • Balloon Barrage requires many energy attachments to reach meaningful damage; early turns are low-threat.Tempo
  • 100 HP is low for a primary attacker; it can be KO'd before reaching full energy charge.Consistency
  • Only 5 tournament lists sampled; matchup data is insufficient to assess true meta positioning.Other

How to Play

Stack Energies on Drifblim Before Attacking

Drifblim needs 3 or more energy attached to deal meaningful damage. Spend the first two turns attaching Psychic energy while keeping Drifblim on the Bench if possible. Use Fantina and Sightseer for draw, and bring Drifblim Active only when it carries enough energy to threaten a KO, maximizing the single-turn damage output of Balloon Barrage.

Key cardsDrifloonDrifblimFantinaSightseerProfessor's ResearchPoke Ball

Use Poison Barb and Giant Cape to Extend Survivability

Drifblim's 100 HP is a liability during the energy-stacking window. Giant Cape adds bulk to survive an extra hit. Poison Barb punishes attackers that contact it. Meloetta can fill the Active slot as a stalling body while Drifblim charges on the Bench, and Pokémon Center Lady recovers damage to keep Drifblim in the fight.

Key cardsGiant CapePoison BarbMeloettaPokemon Center LadyPeculiar Plaza

How to Beat This Deck

KO Drifblim Before It Reaches Full Charge

Drifblim at 100 HP is fragile during the energy-stacking phase. Any attacker dealing 100 or more damage can one-shot it before Balloon Barrage becomes lethal. Force Drifblim Active early with drag effects or apply constant 50-plus-damage pressure to deny the turns it needs to stack 4 or 5 energies.

Discard Attached Energies to Reset the Damage Scale

Balloon Barrage's damage is entirely dependent on attached energy count. Any effect that discards energy from Drifblim resets its damage ceiling. Even removing one or two attachments forces the opponent to spend turns re-stacking, buying you the time to advance your own points count to 3 first.

Use Dark-Type Attackers Against the Ghost Package

Ghost-type Pokemon are typically weak to Dark. Drifblim and the supporting ghost line including Mismagius and Houndstone all share this vulnerability. A Dark-type attacker can threaten KOs across the entire roster at double-damage rate, disrupting both the main attacker and the backup options.

Common Substitutions

Backup attacker

  • Mismagius:Ghost-type Stage 1 providing an alternate attacker if Drifblim is KO'd early
  • Houndstone:Provides a second ghost-type win route in the mid-to-late game

Draw support

  • Fantina:Psychic-specific draw supporter that refills the hand for energy attachments
  • Sightseer:Flexible draw that replaces low cards; pairs with Fantina for deep draw turns

Top Tournament Deck Lists

#2 — Buurazu

Premier PTCGP League: Pingleton B-Side (1-Day) · 7W-3L

20 cards

Pokemon (8)

Drifblim

Drifblim

Drifloon

Drifloon

Greavard

Greavard

Houndstone

Houndstone

Meloetta

Meloetta

Misdreavus

Misdreavus

Mismagius

Mismagius

Sableye

Sableye

Trainers (12)

Copycat

Copycat

Cyrus

Cyrus

Fantina

Fantina

Giant Cape

Giant Cape

Guzma

Guzma

May

May

Peculiar Plaza

Peculiar Plaza

Poké Ball

Poké Ball

Professor’s Research

Professor’s Research

Rocky Helmet

Rocky Helmet

Sabrina

Sabrina

Silver

Silver

#4 — Dendr

Premier PTCGP League: Pingleton B-Side (1-Day) · 6W-3L

20 cards

Pokemon (7)

Drifblim

Drifblim

Drifloon

Drifloon

Greavard

Greavard

Houndstone

Houndstone

Meloetta

Meloetta

Misdreavus

Misdreavus

Mismagius

Mismagius

Trainers (13)

Arven

Arven

Copycat

Copycat

Fantina

Fantina

Giant Cape

Giant Cape

Lucky Ice Pop

Lucky Ice Pop

May

May

Peculiar Plaza

Peculiar Plaza

Poison Barb

Poison Barb

Poké Ball

Poké Ball

Pokémon Center Lady

Pokémon Center Lady

Potion

Potion

Professor’s Research

Professor’s Research

Sightseer

Sightseer

#13 — aZuel

Premier PTCGP League: Pingleton B-Side (1-Day) · 3W-3L

20 cards

Pokemon (8)

Drifblim

Drifblim

Drifloon

Drifloon

Greavard

Greavard

Houndstone

Houndstone

Indeedee

Indeedee

Meloetta

Meloetta

Misdreavus

Misdreavus

Mismagius

Mismagius

Trainers (12)

Copycat

Copycat

Cyrus

Cyrus

Dawn

Dawn

Fantina

Fantina

Giant Cape

Giant Cape

Lucky Ice Pop

Lucky Ice Pop

May

May

Morty

Morty

Peculiar Plaza

Peculiar Plaza

Poké Ball

Poké Ball

Professor’s Research

Professor’s Research

Sightseer

Sightseer

Matchups

Threats — Weak Against

Mega Absol ex Deck

darkness · 42% WR

T1

Darkrai ex Deck

darkness · 45% WR

T2

Zoroark ex Deck

darkness · 44% WR

T3

Hydreigon Deck

darkness · 48% WR

T3

Guzzlord ex Deck

darkness · 48% WR

T3

Crobat ex Deck

darkness · 43% WR

T3

Favorable — Strong Against

Mega Lucario ex Deck

fighting · 43% WR

T2

Mega Lopunny ex Deck

fighting · 41% WR

T3

Koraidon ex Deck

fighting · 34% WR

T3

Annihilape Deck

fighting · 44% WR

T3

Hitmonchan ex Deck

fighting · 28% WR

T3

Gallade ex Deck

fighting · 41% WR

T3

Based on type weakness analysis of core cards. View full matchup matrix →

Pokemon in this Deck

Drifblim