0.0% of the meta · Updated June 10, 2026
Win Rate
32.6%
Meta Share
0.0%
Core Cards
2
83
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Flip 2 coins. This attack does 80 damage for each heads.
If 1 of your Pokémon used Sweets Relay during your last turn, this attack does 60 more damage.
Vanilluxe is a Stage 2 water attacker that chains Sweets Relay turns to deliver 120 damage, supported by Alcremie's bench. The win condition is stringing consecutive Sweets Relay activations to threaten 2HKO chains while denying the opponent points through Sabrina and Cyrus disruption.
Open by searching Vanillite with Poke Ball and benching Milcery to start the Alcremie support line. Use Rare Candy to leap over Vanillish and land Vanilluxe on the active spot as quickly as possible. Mid-game, alternate Sweets Relay turns — the first hits for 60, every subsequent activation hits for 120, pressuring most non-ex Pokemon into a 1HKO range. Sabrina and Cyrus let you redirect damage or disrupt the opponent's tempo when they try to pivot around your attacker.
First Sweets Relay turn
base 60 + no chain bonus = 60
Opening attack — trades poorly against ex Pokemon
Chained Sweets Relay turn
base 60 + chain bonus 60 = 120
Achieved when Sweets Relay was used the previous turn; 1HKOs most 120 HP or less targets
Double Spin ceiling
80 per heads x 2 coins = 160 max
Full flip outcome; 80 on 1 heads, 0 on both tails — unreliable
The core loop requires Vanilluxe to use Sweets Relay on consecutive turns. The first activation deals 60 damage. If Sweets Relay was used on your last turn, the attack deals 120. Prioritize keeping Vanilluxe in the active spot and attach water energy each turn to maintain the chain without interruption.
Cyrus lets you switch your active Pokemon and the opponent's, potentially stranding a freshly charged attacker on their bench. Sabrina forces a specific benched Pokemon into their active spot, letting you target a low-HP Pokemon for a quick point or avoid a dangerous attacker. Use these to extend Vanilluxe's life.
The Milcery and Alcremie line occupies bench slots and provides secondary support. When Vanilluxe is threatened, having benched Pokemon ready ensures you can continue applying pressure and avoid giving the opponent an easy path to 3 points from a lone active target.
Vanilluxe's chain resets if it is not in the active spot at the start of your opponent's next activation. Any forced switch — using your own Cyrus or switching trainers — erases the 60 bonus damage requirement and forces them to rebuild the chain from 60 damage, buying you one safe turn.
Vanilluxe needs Rare Candy or natural evolution draws to deploy. Aggressive fast-attack decks that score a point on Vanillite or Vanillish during early turns force the opponent into a tempo deficit. Disrupting Rare Candy access via hand disruption slows the setup further.
The Milcery-Alcremie line on the bench is low-HP and supports Vanilluxe. Dealing bench damage — via spread attackers or Pokemon with bench-hit moves — chips down these support Pokemon, reducing the opponent's ability to use them as backup pivots or secondary attackers.
Secondary attacker / coin-flip burst
Hand disruption
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Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →