0.0% of the meta · Updated June 10, 2026
Win Rate
33.3%
Meta Share
0.0%
Core Cards
2
197
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Your opponent's Active Pokémon is now Poisoned.
Once during your turn, you may switch your Active [ M ] Pokémon with 1 of your Benched Pokémon.
Revavroom is a metal poison-and-attrition deck that threatens 50 damage plus poison from Poison Gas while Metal Transport lets you freely rotate between Revavroom copies and Scizor to always present a healthy attacker. The win condition is grinding down opponents through stacked damage — poison chip plus Spinning Drift's coin-flip full immunity — while Steel Apron and Metal Core Barrier absorb incoming hits.
Open with Varoom using Poke Ball to establish the line, then evolve into Revavroom as soon as draw allows. The Metal Transport Revavroom variant lets you swap your active Metal Pokemon freely each turn, ensuring you always pivot a healthy attacker forward. Mid-game, Scyther and Scizor supplement the metal attacker pool while Metal Core Barrier and Steel Apron absorb damage to keep your attackers alive. Finish games by cycling poisoned damage into knockouts while Spinning Drift's coin-flip immunity protects Revavroom on pivotal turns.
Any Active Pokemon
Poison Gas 50 + poison 10 per turn = 60+ over two turns
Poison chip accumulates each opponent turn, reaching KO threshold faster than base damage alone suggests.
Metal Transport Revavroom allows free swaps of your active Metal Pokemon each turn. After Poison Gas lands and Revavroom absorbs a hit, rotate it to the bench and bring in the fresh copy or Scizor. This forces opponents to re-target, wasting attacks and preventing them from scoring the KO needed to reach 3 points first.
Steel Apron and Metal Core Barrier reduce incoming damage, protecting Revavroom's 110 HP across multiple exchanges. Training Area can boost your attack output when needed. Deploy Orthworm as an additional Metal body to clog the bench and absorb damage while Revavroom poisons and pivots freely.
Metal Pokemon are typically weak to fire or fighting type attacks. High-damage fire or fighting attackers can overwhelm Metal Core Barrier's reduction and one- or two-shot Revavroom before Metal Transport can cycle a fresh attacker. The Annihilape and Pawmot unfavorable matchups confirm that strong non-ex attackers that score quick points shut this deck down.
Revavroom's core damage plan depends on poison accumulating each turn. Pokemon that can self-cure status conditions or players who use healing items to remove poison effectively cut Revavroom's damage output nearly in half. Without the poison chip supplementing Poison Gas, the deck's 50-damage ceiling is too low to threaten evolved ex Pokemon.
Both Revavroom copies are Stage 1 — only Varoom can be found by Poke Ball. Aggressive decks that score a turn-2 or turn-3 KO on Varoom before it evolves deny both the Metal Transport pivot engine and the Poison Gas attacker simultaneously. Losing two Varooms means no Revavroom replacements and the deck collapses.
Metal attacker backup
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Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →