0.1% of the meta · Updated July 25, 2026

Signature card
Flutter Mane ex
Special Art Rare
#4 — 𝗕𝗢𝗔𝗧 | Yumi
Lagoon Serenity Format (OAK FA) · 5W-1L-2T
#3 — Koratta
Lagoon Serenity Format Restart (RR or FA Wonders) · 6W-2L
#5 — Mplata90
Lagoon Crew Invitational S7 (30 USD & FA cards) · 5W-2L
If this is the first time this Pokémon has used an attack after coming into play, during your opponent's next turn, they can't use any Trainer cards from their hand.
Flutter Mane ex uses Spellbinding Start to deal 70 damage and, on first use after coming into play, locks the opponent out of all Trainer cards for their next turn. The win condition is cycling multiple Flutter Mane ex copies through Spellbinding Start to chain back-to-back Trainer lockouts while scoring 2-point ex knockouts.
You open with Poké Ball to find Flutter Mane ex as your Active Pokemon — it is a Basic, so Poké Ball directly retrieves it. On the turn Flutter Mane ex attacks for the first time after entering play, Spellbinding Start fires 70 damage and denies every opponent Trainer card next turn. You then switch to a second Flutter Mane ex from the bench; when that one attacks for its first time, the lock triggers again. Giant Cape adds 20 HP to Flutter Mane ex. Peculiar Plaza reduces retreat costs for all Psychic Pokemon by 2, making it easier to cycle between copies. Cyrus forces the opponent's damaged benched Pokemon to the Active Spot to maximize damage targeting. Professor's Research and Copycat sustain hand quality throughout.
Opponent's Active Pokemon — Spellbinding Start first use
base 70 (Psychic + Psychic) + Trainer lock next turn
The Trainer lock is not a damage buff but a tempo multiplier — the opponent cannot play Professor's Research, healers, or switching tools during their locked turn.
Attack with your first Flutter Mane ex to trigger the Trainer lock. On the opponent's locked turn, bench and charge your second Flutter Mane ex. Promote the second copy the moment the first falls, immediately triggering another Trainer lock. Two consecutive locked turns deny the opponent all draw, healing, and switch options for two full rounds.
Greninja on the bench deals 20 chip damage to any opposing Pokemon via Water Shuriken each turn, stacking pressure during turns when Flutter Mane ex is recharging. Chingling's Jingly Noise denies the opponent's Item cards for their next turn, complementing Spellbinding Start's Trainer lock on alternate turns. Rare Candy helps reach Greninja faster from Froakie.
Giant Cape adds 20 HP to Flutter Mane ex, raising it from 130 to 150 HP and requiring opponents to hit harder to one-shot it before Spellbinding Start fires. Lucky Egg draws cards when Flutter Mane ex is knocked out, converting the 2-point loss into card advantage for the next attacker. Cyrus forces the opponent's damaged benched Pokemon to Active to maximize Spellbinding Start targeting.
Spellbinding Start only locks on first attack after entry. Flutter Mane ex has 130 HP — any attacker dealing 130 or more damage in one hit KOs it before the lock ever fires. Score the 2-point ex knockout as fast as possible. Since the opponent runs exactly two Flutter Mane ex, back-to-back KOs on both copies before the second lock activates collapse the entire strategy.
Spellbinding Start locks Trainers for the opponent's next turn — but you can anticipate it. If Flutter Mane ex has just entered play and will attack this turn, play every Trainer you need (Professor's Research, healing, switching) before that attack resolves. Strip your hand of impactful Trainers so the lock hits a hand with no relevant Trainer cards to deny.
Spellbinding Start's lock only triggers on the first attack after Flutter Mane ex comes into play. Use Sabrina to send Flutter Mane ex from the Active Spot to the bench — the opponent chooses a new Active. The benched Flutter Mane ex does not regain its first-use trigger, so it cannot re-lock Trainers if returned to Active later.
Secondary attacker
Defensive HP extension
Passive damage / draw on KO
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →