0.0% of the meta · Updated June 10, 2026
Win Rate
38.9%
Meta Share
0.0%
Core Cards
2
306
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
This Pokémon takes -20 damage from attacks.
Melmetal wins by stacking metal-type damage reduction and tool cards to absorb attacks while Heavy Impact deals 120 damage to grind through opponents over time. Hard Coat's passive -20 damage reduction is the core defensive engine.
Open with Meltan and use Poké Ball to secure it on turn 1. Build toward Melmetal through draw from Professor's Research, Copycat, and Sightseer. Once Melmetal with Hard Coat is in the Active spot, equip Steel Apron and Metal Core Barrier to layer additional damage reduction on top of Hard Coat. Mid-game, Skarmory and Klefki provide additional metal-type presence on the bench. When 4 energy are attached, Heavy Impact deals 120 damage for knockouts that score 1 point each. Guzma and Cyrus manage the active spot.
Opposing attacker hitting Melmetal with Hard Coat
Incoming damage - Hard Coat 20 reduction = effective damage taken
Hard Coat applies every turn passively; pairing with Metal Core Barrier and Steel Apron further reduces incoming damage
Get Melmetal with Hard Coat Active and immediately equip Steel Apron and Metal Core Barrier. Hard Coat reduces incoming damage by 20 passively. Combined with tool-card reductions, Melmetal can absorb two or three attacks from average ex Pokémon without being knocked out, giving you time to attach the 4 energy needed for Heavy Impact's 120 damage.
Guzma pulls a target benched Pokémon into the Active spot while switching in your own fresh attacker. Cyrus redirects damage toward benched Pokémon. Use both to keep the opponent off their most threatening attacker and to position Melmetal favorably. Rocky Helmet punishes physical attackers further while you wait to charge Heavy Impact.
Annihilape and Rampardos hit Melmetal for type-based bonus damage that punches through Hard Coat entirely. A 150+ damage hit knocks out Melmetal in one attack before Steel Apron can compensate. Since the deck's attacker is a Stage 1 non-ex worth only 1 point, a clean one-shot still only scores 1 point but removes Melmetal from play permanently.
Melmetal needs 4 energy for its best attack. Decks that attack with 1-2 energy can score two knockouts before Melmetal fires once. Score the 3 points needed to win while Melmetal is still charging. Heavy Helmet and Metal Core Barrier cannot compensate for a point deficit caused by a slow start.
Skarmory, Klefki, and Orthworm fill Melmetal's bench as support Pokémon. Bench-damage effects or Sabrina pulls can remove these cheap Basics quickly, scoring easy 1-point KOs. Reducing the bench to just Melmetal eliminates any follow-up attacker and lets you focus all damage on the single remaining threat.
Primary attacker variant
Bench support
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Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →