0.0% of the meta · Updated June 10, 2026
Win Rate
12.5%
Meta Share
0.0%
Core Cards
1
57
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Discard the top card of your opponent's deck.
Machamp (150 HP) wins by combining 80 damage from Knocking Hammer with forced deck milling — discarding the top card of the opponent's deck on every attack — while Lucario provides a secondary attacker to share points across the game. The deck targets slow opponents with large decks and limited recovery.
Open with Poké Ball to find Machop or Riolu and bench both evolution lines. Use Professor's Research and Rare Candy to rush Machamp online as fast as possible. Once Machamp is active with two fighting energy, use Knocking Hammer every turn to deal 80 damage and mill one card from the opponent's deck. Lucario operates as a secondary attacker that does not give up 2 points on knockout. Red, Cyrus, Sabrina, and Leaf give the trainer suite multiple ways to disrupt or redirect the opponent's board. Lucky Ice Pop provides occasional damage prevention.
80 damage plus one milled card per turn compounds over multiple attacks. Against decks with small 20-card lists, even three or four mills meaningfully reduces the opponent's available answers. Focus on keeping Machamp alive as long as possible rather than swapping — retreat cost 2 makes free rotation expensive.
Lucario lets you attack in turns when Machamp needs recovery time. Because Lucario is not an ex, its knockout scores the opponent only 1 point. Having two attackers forces the opponent to split their disruption rather than targeting a single win condition. Leaf and Lucky Ice Pop help survive long enough for Machamp to return.
Machamp deals only 80 damage per turn. Decks that score multiple 2-point knockouts on ex Pokemon rapidly reach 3 points before Knocking Hammer's card mill accumulates. The 12.5% win rate confirms that aggressive ex-heavy decks close out games too fast for the milling strategy to influence.
Machamp has 150 HP and retreat cost 2, meaning it often cannot escape danger. High-burst attackers dealing 150+ damage remove Machamp in one hit, ending the milling chain and scoring 1 point. Removing Machamp before Lucario is ready forces the Machamp player into an awkward position with no active attacker.
Chandelure appears at only 25% favorable for Machamp, signaling fire and ghost type decks punish it severely. Psychic and Ghost type attacks that exploit fighting-type weakness efficiently two-shot or one-shot Machamp, preventing the repeated Knocking Hammer turns the strategy needs to build a meaningful mill count.
Non-ex secondary attacker
#6 — Avencrown
Premier PTCGP League: Pingleton B-Side (1-Day) · 6W-2L
#18 — Ghost_319
Premier PTCGP League: Pingleton B-Side (1-Day) · 3W-3L
#34 — Lecwix
Weekly#2-17|$100 forSeries|Noex/Monotype/Singleton · 0W-5L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →