0.0% of the meta · Updated July 25, 2026

Signature card
Eiscue
Art Rare
#1 — WxChAn
Weekly#2-12|$100 forSeries|Noex/Monotype/Singleton · 5W-0L
#2 — Shellj25
Lagoon Serenity Format (FA Choice Prize) · 7W-2L-1T
If this Pokémon has full HP, it takes −40 damage from attacks from your opponent's Pokémon.
Eiscue exploits Ice Face to effectively gain 80 HP when at full health, making it nearly impossible to one-shot while it charges Ram. The win condition is weathering early hits behind the damage reduction while building energy for sustained 50-damage attacks.
Open Eiscue in the Active Spot immediately — Ice Face only applies at full HP, so you want it healthy from turn one. Use Poké Ball to secure other water basics like Keldeo and Manaphy for the bench, then leverage Misty and Irida to load energy onto Eiscue as fast as possible. Mid-game, Repel and Lucky Ice Pop protect HP so Ice Face stays active turn after turn. If Eiscue finally drops below full HP, Pokémon Center Lady can restore it to re-activate the reduction. Cramorant and Lapras serve as backup attackers once Eiscue has absorbed enough damage to score knockouts.
Eiscue at full HP
Ice Face −40 + base HP 80 = effective 120 HP against attacks
Damage reduction only applies while at full HP; any prior chip damage disables it.
Every healing resource — Pokémon Center Lady, Lucky Ice Pop, and Repel — serves one purpose: keeping Eiscue at exactly full HP. Repel prevents chip damage sources from landing at all. If Eiscue takes any damage, prioritize healing it to maximum before the opponent attacks again to restore the 40-damage reduction.
Ram requires two water energy. Misty can attach multiple energy in one turn, potentially charging Eiscue in one shot. Elemental Switch redistributes energy from a falling Eiscue to Keldeo or Lapras on the bench, preventing wasted energy when swapping attackers. Inflatable Boat supplements mobility.
Ice Face only works at full HP. Any source of chip damage — even 10 — permanently disables the reduction until Eiscue is healed. Spread effects, Rocky Helmet retaliation, or any multi-hit attack that deals preliminary damage before the knockout swing disables Ice Face entirely.
Water-type Pokemon take increased damage from electric attacks. Even with Ice Face active, a strong electric attacker can breach the effective HP threshold. Magnezone's performance (25% win rate for Eiscue) demonstrates how electric-type pressure collapses this deck's core defensive gameplan.
Eiscue's board depends on Manaphy and Mantyke on the bench to anchor energy distribution. Bench-targeting attacks eliminate support Pokemon before Eiscue falls, stripping energy acceleration and leaving Eiscue unable to charge Ram even if Ice Face holds.
Backup attacker
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →