Eiscue Deck

0.0% of the meta · Updated September 8, 2026

Tier 3
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Eiscue

Signature card

Eiscue

Art Rare

44.6% win rate0.0% meta share1 core cards

Strengths

  • Effective 120 HP at full health makes Eiscue one of the sturdiest Basic attackers for its point value.
  • Non-ex attacker worth only 1 point forces opponents to commit multiple resources to score a single knockout.
  • Pokémon Center Lady can restore HP and re-enable Ice Face mid-game, extending the durability window.

Weaknesses

  • Ice Face deactivates after any damage lands; spread or chip attacks permanently disable the key ability.Other
  • Ram costs two water energy on a Basic, requiring dedicated acceleration via Misty or Irida or multi-turn charging.Consistency
  • Magnezone (25%), Pyukumuku (25%), and Dragonite (25%) hard-counter the deck, reflecting limited meta viability.Matchup

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Est. 300 packs to collect all core cardsdetails
EiscueRare
300 pks

Key Moves & Abilities

AbilityIce Face(Eiscue)
If this Pokémon has full HP, it takes −40 damage from attacks from your opponent's Pokémon.
Ram(Eiscue)
50

Strategy Guide

Auto-generated

Eiscue exploits Ice Face to effectively gain 80 HP when at full health, making it nearly impossible to one-shot while it charges Ram. The win condition is weathering early hits behind the damage reduction while building energy for sustained 50-damage attacks.

Open Eiscue in the Active Spot immediately — Ice Face only applies at full HP, so you want it healthy from turn one. Use Poké Ball to secure other water basics like Keldeo and Manaphy for the bench, then leverage Misty and Irida to load energy onto Eiscue as fast as possible. Mid-game, Repel and Lucky Ice Pop protect HP so Ice Face stays active turn after turn. If Eiscue finally drops below full HP, Pokémon Center Lady can restore it to re-activate the reduction. Cramorant and Lapras serve as backup attackers once Eiscue has absorbed enough damage to score knockouts.

Damage Math

Eiscue at full HP

Ice Face −40 + base HP 80 = effective 120 HP against attacks

Damage reduction only applies while at full HP; any prior chip damage disables it.

How to Play

Maintain Full HP to Keep Ice Face Active

Every healing resource — Pokémon Center Lady, Lucky Ice Pop, and Repel — serves one purpose: keeping Eiscue at exactly full HP. Repel prevents chip damage sources from landing at all. If Eiscue takes any damage, prioritize healing it to maximum before the opponent attacks again to restore the 40-damage reduction.

Key cardsEiscuePokémon Center LadyLucky Ice PopRepel

Accelerate Energy with Misty and Irida

Ram requires two water energy. Misty can attach multiple energy in one turn, potentially charging Eiscue in one shot. Elemental Switch redistributes energy from a falling Eiscue to Keldeo or Lapras on the bench, preventing wasted energy when swapping attackers. Inflatable Boat supplements mobility.

Key cardsMistyIridaElemental SwitchKeldeoLapras

How to Beat This Deck

Deal Chip Damage Before the Main Attack

Ice Face only works at full HP. Any source of chip damage — even 10 — permanently disables the reduction until Eiscue is healed. Spread effects, Rocky Helmet retaliation, or any multi-hit attack that deals preliminary damage before the knockout swing disables Ice Face entirely.

CountersRocky Helmet

Use Electric-Type Attackers

Water-type Pokemon take increased damage from electric attacks. Even with Ice Face active, a strong electric attacker can breach the effective HP threshold. Magnezone's performance (25% win rate for Eiscue) demonstrates how electric-type pressure collapses this deck's core defensive gameplan.

Target Benched Basics Before Eiscue

Eiscue's board depends on Manaphy and Mantyke on the bench to anchor energy distribution. Bench-targeting attacks eliminate support Pokemon before Eiscue falls, stripping energy acceleration and leaving Eiscue unable to charge Ram even if Ice Face holds.

CountersSabrina

Common Substitutions

Backup attacker

  • Keldeo:Provides alternate water attacker once Eiscue is knocked out.
  • Cramorant:Cheap energy attacker that can threaten the Active Spot independently.
  • Lapras:Higher-HP water attacker that absorbs late-game pressure.

Pokemon in this Deck