0.0% of the meta · Updated June 10, 2026
Win Rate
66.7%
Meta Share
0.0%
Core Cards
1
45
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 50 damage to the Attacking Pokémon.
Pyukumuku weaponizes its own death: Innards Out deals 50 damage to any attacker that knocks it out in the Active Spot. The win condition is baiting large ex attackers into repeated Innards Out triggers while Cramorant and Tatsugiri clean up the survivors.
Open by filling the bench with Mantyke, Manaphy, Cramorant, and other small basics using Poke Ball, then work Pyukumuku into the Active Spot. Pyukumuku's Sprinkle Water for 20 is not the point — you want the opponent to swing into it. Mid-game, use Elemental Switch to move energy from a benched Pokemon onto your Active, and Inflatable Boat to reduce retreat costs when cycling Pyukumuku back in after Innards Out fires, stacking 50-damage bursts onto the same attacker across multiple turns. Sabrina sends the opponent's current Active to their bench, letting your opponent bring in a fresh Pokemon — use this to manipulate which of their threats is in the Active Spot. Guzma strips all Tool cards from each of the opponent's Pokemon, denying defensive tools.
Any attacking Pokemon that KOs Pyukumuku
Innards Out 50 damage (fixed)
Triggers once per knockout; stack across turns by cycling multiple Pyukumuku or healing the attacker back into range.
Each Innards Out trigger applies 50 damage to the attacker. Use Elemental Switch to move energy from a benched Pokemon onto your Active Pyukumuku before it is knocked out. After a knockout, Tatsugiri's Rally Back deals 80 damage on the following turn, letting Cramorant or Tatsugiri finish what Innards Out started.
Every Pokemon in this build except Palkia is a regular Pokemon worth only 1 point. Opponents need three separate knockouts to win. Inflatable Boat reduces retreat cost by 1 for the attached water Pokemon, and Lucky Ice Pop heals 20 damage from your Active. Misty and Manaphy accelerate water energy so Palkia is ready to clean up when Innards Out has softened the field.
Innards Out only activates when the attacker deals the final knockout hit to the Active Spot Pyukumuku. Bench-targeting attacks bypass the ability entirely. Spread damage that knocks out Pyukumuku from the bench denies all 50 retaliatory damage.
A 200+ HP Mega ex absorbs multiple Innards Out procs without reaching lethal thresholds. Each Pyukumuku represents only 50 chip damage. If your attacker can survive two or three Innards Out triggers, the deck's attrition plan completely breaks down.
Status conditions that knock out Pyukumuku between turns rather than via an attack do not trigger Innards Out. Poison-inflicting attacks that accumulate damage at the end of each turn bypass the ability and deny the 50-damage retaliation entirely.
Water energy acceleration
#1 — WxChAn
Weekly#2-12|$100 forSeries|Noex/Monotype/Singleton · 5W-0L
#3 — Javiercazorla
Pocket Lagoon No EX (OAK FA or 5 USD) · 6W-2L-1T
#4 — muqq
Pocket Lagoon No EX (OAK FA or 5 USD) · 6W-2L-1T
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →