0.2% of the meta · Updated June 10, 2026
Win Rate
42.1%
Meta Share
0.2%
Core Cards
3
217
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
Discard a Lightning Energy from this Pokémon.
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Pawmot uses Thunder Blast (100 damage, discards one Lightning Energy) backed by Rare Candy to hit the field as a Stage 2 quickly, aiming to trade knockouts efficiently and score 1-point kills while never yielding 2 points as a non-ex attacker. The Counterattack ability variant also punishes opponents who attack into it.
Open by benching Pawmi and using Poké Ball and Professor's Research to find Rare Candy. Rare Candy promotes Pawmi directly into Pawmot, skipping Pawmo. Nemona tutors key cards each turn to maintain pressure. Mid-game, Thunder Blast fires for 100 damage and discards one Lightning Energy, with Electrical Cord managing Energy placement across the board. Zeraora and Oricorio fill the bench for utility and backup. Cyrus locks a damaged Active target in place, and Hiking Trail supports the overall strategy with Energy or bench management.
Opponent's Active Pokemon
Thunder Blast 100 damage; discards 1 Lightning Energy from Pawmot
Two hits KO most non-ex Pokemon; three hits reach 300, well beyond most ex HP thresholds
Rare Candy is present in 95% of tournament lists for good reason: skipping to Stage 2 on the first available turn means Thunder Blast fires sooner. Run Professor's Research and Nemona together to find both Pawmi and Rare Candy in the opening hand. Poké Ball grabs Pawmi; Rare Candy does the rest.
Thunder Blast's Energy discard is sustainable only if Electrical Cord redistributes Lightning Energy from the bench to Pawmot. Use Cyrus to lock a damaged opponent Active in place, then repeat Thunder Blast turns. Zeraora on the bench provides Energy or retreating utility when Pawmot needs to step aside.
Thunder Blast discards a Lightning Energy every use. If Electrical Cord is not in hand, Pawmot cannot attack again without re-attaching. Disrupting the opponent's hand using Copycat to mirror a small hand, or denying key draw turns, leaves Pawmot stranded without Energy and unable to output 100 damage.
If you catch the Pawmi or Pawmo before Rare Candy is played, you force the opponent to find a replacement Basic and re-cycle the evolution line. Both pre-evolutions are weaker targets; removing them costs the opponent significant tempo and may mean Pawmot never enters the game at full readiness.
At 100 damage per use, Thunder Blast needs two hits to KO most targets above 100 HP. Protective Poncho and similar tools reduce damage taken, pushing opponents out of two-hit KO range. Mimikyu ex decks win at a 75% rate against Pawmot precisely because their damage-mitigation effects make trading unfavorable.
Bench filler and Energy utility
Stage-1 stepping stone
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Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →