0.1% of the meta · Updated July 25, 2026

Signature card
Mega Blastoise ex
Special Art Rare
#18 — Godi
Lagoon Serenity Format (5 USD) · 4W-2L
#13 — Cyberpato
Lagoon Serenity Format (10 USD Prize) · 4W-3L
#10 — 𝗕𝗢𝗔𝗧 | Pocket
Lagoon Serenity Format (OAK FA) · 3W-2L-1T
If this Pokémon has at least 3 extra {W} Energy attached, this attack also does 50 damage to 2 of your opponent's Benched Pokémon.
Mega Blastoise ex is a Stage 2 Mega ex water attacker that delivers 130 main damage plus 50 damage to two benched Pokemon when loaded with at least 3 extra water energy. The win condition is assembling heavy energy on Mega Blastoise ex and wiping out multiple damaged Pokemon simultaneously — one KO scores 3 points and wins immediately.
Find Squirtle with Poke Ball and begin building the Blastoise line while benching Mantyke and Manaphy for support. Rare Candy allows skipping Wartortle to land Mega Blastoise ex faster. Misty can attach multiple water energy in a single turn to accelerate the energy requirement. Once Mega Blastoise ex has at least 3 extra water energy beyond the base cost, Triple Bombardment hits the active for 130 and spreads 50 damage to two benched Pokemon simultaneously. Cyrus and Irida provide strategic support to keep momentum or pull in key targets.
Triple Bombardment base output
130 to active Pokemon
Requires Water, Water, Colorless — baseline before extra energy condition
Triple Bombardment with 3+ extra water energy
130 to active + 50 to 2 benched Pokemon = 230 total damage distributed
Full spread mode; requires 6 total energy attached (3 base + 3 extra)
Mega Blastoise ex needs significant energy to activate the bench spread. Use Rare Candy to skip Wartortle and deploy Mega Blastoise ex early, then use Misty to attach multiple water energy in one turn. The faster you load energy, the sooner Triple Bombardment reaches its full 130 + 50 + 50 spread output.
Triple Bombardment's 50 bench damage punishes decks that rely on low-HP evolution basics or support Pokemon sitting on the bench. Chip 50 damage onto benched targets each turn, then use Sabrina to pull a weakened benched Pokemon into the active spot for a finishing hit. Mantyke and Manaphy on your bench absorb spread damage from opponents.
Mega Blastoise ex is a Mega ex — knocking it out awards 3 points, which immediately wins the game. Decks running high-damage attackers should prioritize landing this KO above all else. At 230 HP it requires significant setup, but any deck that can deal 230 or more damage across two turns against it can win in one exchange.
Triple Bombardment's bench damage only activates with 3 extra water energy attached — 6 total. Disrupting energy attachment turns or forcing Mega Blastoise ex to attack before full energy load reduces output to 130 damage with no spread. Energy denial tools or forced switching with Cyrus strip the threat of multi-target damage entirely.
Triple Bombardment targets 2 benched Pokemon for 50 damage. Running benched Pokemon with higher HP makes each spread hit less threatening. Bench only Pokemon that can absorb a 50-damage hit without entering KO range, and avoid benching low-HP basics when Mega Blastoise ex is active and energy-loaded.
Bench HP buffer
Energy acceleration
Evolution bridge
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →