0.0% of the meta · Updated June 10, 2026
Win Rate
58.3%
Meta Share
0.0%
Core Cards
2
59
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Kartana wins by leveraging Thrash Metal — a 1-energy attack dealing 40 damage — from multiple copies of the 60-HP Basic alongside Dusk Mane Necrozma and Celesteela to apply consistent pressure across the game. The deck keeps energy costs minimal and uses Metal Core Barrier and Rocky Helmet to make every exchange unfavorable for the opponent.
Open by flooding the bench with Kartana, Dusk Mane Necrozma, and Celesteela using Poké Ball and Professor's Research; all core Pokemon are Basics so Poké Ball finds any of them. Early turns use Thrash Metal for consistent 40-damage hits while Lusamine recycles trainers and Starting Plains keeps your basics from needing retreat energy. Mid-game you apply pressure with Dusk Mane Necrozma and Celesteela as complementary attackers while Metal Core Barrier blocks specific damage to your active. Cyrus and Sabrina manipulate which of the opponent's Pokemon takes hits, steering knockouts toward the most point-efficient targets.
Because Kartana, Dusk Mane Necrozma, and Celesteela are all Basics, you can fill your bench quickly using Poké Ball and Lusamine to recycle Poké Ball back. Attack with Kartana on turn 2 and cycle through your attackers as they fall, keeping constant pressure. Stakataka adds another body and Starting Plains reduces retreat costs so you never lose a turn retreating.
Metal Core Barrier can negate specific hits against your active, making trades favorable against opponents doing exactly the damage needed to KO your 60-HP Kartana. Pair this with Cyrus to pull the opponent's most dangerous attacker into an unfavorable position, and Sabrina to direct your attacks onto softer targets that are closer to KO.
Kartana has only 60 HP. Any bench-targeting damage — even 20 per hit — puts Kartana in KO range within a few turns. Spreading damage across the full bench of Basics forces the opponent to either sacrifice attackers or retreat, wasting energy and disrupting the fast-attack cadence the deck depends on.
Magcargo and Chandelure represent the hardest matchups because fire attacks exploit the metal and grass typings in this deck. Running a fire-type attacker that exceeds 60 damage in one hit scores a 1-point KO on Kartana for minimal energy investment, keeping your attacker healthy while cycling through the opponent's entire bench.
Kartana only scores your opponent 1 point per KO. If you can race to 3 points through two ex knockouts faster than the opponent can chain Kartana KOs, you win the point math. Focus your attackers on the highest-value targets — Dusk Mane Necrozma and Celesteela — rather than trading 1-for-1 on Kartana copies.
Trainer recycler
Damage modifier
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Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →