Heliolisk Deck

0.0% of the meta · Updated September 12, 2026

Tier 3
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Heliolisk

Signature card

Heliolisk

Uncommon

45.2% win rate0.0% meta share2 core cards

Strengths

  • 120 damage from a two-energy Stage 1 KOs most non-ex attackers outright, scoring 1 point per turn efficiently.
  • Electric Generator enables faster energy re-attachment after each discard, sustaining the attack chain.
  • Multi-attacker roster including Galvantula and Raichu provides backup coverage if Heliolisk is targeted.

Weaknesses

  • Thunderbolt discards all energy every turn; one missed re-attachment stops all offense immediately.Consistency
  • Meowscarada ex (25%), Guzzlord ex (25%), and Leafeon ex (25%) hard-counter this deck.Matchup
  • Only 3 tournament lists sampled; win rate of 38.5% confirms limited competitive traction.Other

Top Tournament Deck Lists

#2TommyKamikace

The Dankest Cup #4 [$200 USD Prize + $20 Bounty] · 11W-1L-1T

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20 cards

#4NymphNoctis

The Dankest Cup #4 [$200 USD Prize + $20 Bounty] · 10W-1L-1T

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#2cule93

PMPT #40 - RULER OF THE SKIES!!! | $100 USD · 12W-2L

Energies
20 cards
Est. 84 packs to collect all core cardsdetails
HelioliskUncommon
57 pks
HelioliskUncommon
27 pks

Key Moves & Abilities

Thunderbolt(Heliolisk)
120
Discard all Energy from this Pokémon.

Strategy Guide

Auto-generated

Heliolisk uses Thunderbolt to deal 120 damage for two Lightning energy, then discards all attached energy, requiring the deck to re-attach every turn to keep attacking. The win condition is chaining consecutive 120-damage hits faster than the opponent can respond, targeting KO thresholds to score points ahead of schedule.

Open with Helioptile and use Poke Ball to find it on turn 1. Draw into Heliolisk through Professor's Research, Copycat, or May since no search trainer in the list fetches Stage 1 evolutions directly. Electric Generator accelerates energy setup, and Clemont's Backpack or Training Area may supplement attachment efficiency. Once Heliolisk is Active, Thunderbolt at [Lightning,Lightning] hits for 120 and discards all energy; immediately re-attach a Lightning energy on the following turn to attack again. Clemont and Giovanni boost damage or setup, and Sabrina or Cyrus pull specific targets Active. Galvantula and Raichu serve as secondary attackers to relieve pressure when Heliolisk needs re-energizing.

Damage Math

Any Active Pokemon

Thunderbolt base 120 at [Lightning,Lightning] — discards all energy after use

120 from a Stage 1 reaches KO range on most non-ex attackers in a single hit; requires re-attachment each turn

How to Play

Chain Thunderbolt with Immediate Re-Attachment

Every Thunderbolt turn ends with zero energy on Heliolisk. Your very next action must be attaching a Lightning energy. Electric Generator accelerates this. Clemont's Backpack and Training Area provide additional energy or draw support to keep the re-attachment loop consistent. Giovanni can push Thunderbolt past a KO threshold when the target has exactly 120 HP remaining.

Key cardsHelioliskHelioptileElectric GeneratorClemont's BackpackTraining AreaGiovanniClemont

Rotate Through Secondary Lightning Attackers

When Heliolisk needs a turn to re-attach energy after a Thunderbolt, pivot to Galvantula, Raichu, or Magneton to keep dealing damage. This prevents a dead offensive turn and maintains threat density. Cyrus or Sabrina pull specific targets to punish a damaged Benched Pokemon while Heliolisk re-energizes.

Key cardsGalvantulaRaichuMagnetonJoltikMagnemitePikachuSabrinaCyrus

How to Beat This Deck

Apply Pressure During the Re-Attachment Turn

After every Thunderbolt, Heliolisk has zero energy and cannot attack the following turn unless re-attachment succeeds. Force the opponent into unfavorable board states during this window. An aggressive attack on the re-energizing turn, or a drag effect that brings Heliolisk Active before it is powered, can score a point against an effectively helpless attacker.

KO Heliolisk to Break the Rotation Chain

Heliolisk has only 100 HP. Any attacker dealing 100 or more damage KOs it outright and scores 1 point. Because the secondary attackers including Galvantula and Raichu are also not ex, each KO is only 1 point, forcing the opponent to score three separate KOs rather than relying on 2-point ex takedowns.

Use Ground-Type Attackers to Hit the Lightning Weakness

Lightning-type Pokemon are typically weak to Ground or Fighting. A Fighting-type attacker threatens KO on Heliolisk faster than its 100 HP suggests, and the same typing may target Galvantula, Raichu, and Magneton across the roster. One type answer can invalidate multiple attackers simultaneously.

Common Substitutions

Energy acceleration

  • Electric Generator:Attaches Lightning energy without using an energy drop; critical for re-attachment after Thunderbolt
  • Clemont's Backpack:Provides additional item access to maintain energy or setup consistency

Secondary attacker

  • Galvantula:Stage 1 Lightning attacker that covers offensive turns when Heliolisk re-energizes
  • Raichu:Stage 1 Lightning attacker providing redundancy in the damage-dealing rotation

Pokemon in this Deck