0.0% of the meta · Updated June 10, 2026
Win Rate
38.5%
Meta Share
0.0%
Core Cards
1
27
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Discard all Energy from this Pokémon.
Heliolisk uses Thunderbolt to deal 120 damage for two Lightning energy, then discards all attached energy, requiring the deck to re-attach every turn to keep attacking. The win condition is chaining consecutive 120-damage hits faster than the opponent can respond, targeting KO thresholds to score points ahead of schedule.
Open with Helioptile and use Poke Ball to find it on turn 1. Draw into Heliolisk through Professor's Research, Copycat, or May since no search trainer in the list fetches Stage 1 evolutions directly. Electric Generator accelerates energy setup, and Clemont's Backpack or Training Area may supplement attachment efficiency. Once Heliolisk is Active, Thunderbolt at [Lightning,Lightning] hits for 120 and discards all energy; immediately re-attach a Lightning energy on the following turn to attack again. Clemont and Giovanni boost damage or setup, and Sabrina or Cyrus pull specific targets Active. Galvantula and Raichu serve as secondary attackers to relieve pressure when Heliolisk needs re-energizing.
Any Active Pokemon
Thunderbolt base 120 at [Lightning,Lightning] — discards all energy after use
120 from a Stage 1 reaches KO range on most non-ex attackers in a single hit; requires re-attachment each turn
Every Thunderbolt turn ends with zero energy on Heliolisk. Your very next action must be attaching a Lightning energy. Electric Generator accelerates this. Clemont's Backpack and Training Area provide additional energy or draw support to keep the re-attachment loop consistent. Giovanni can push Thunderbolt past a KO threshold when the target has exactly 120 HP remaining.
When Heliolisk needs a turn to re-attach energy after a Thunderbolt, pivot to Galvantula, Raichu, or Magneton to keep dealing damage. This prevents a dead offensive turn and maintains threat density. Cyrus or Sabrina pull specific targets to punish a damaged Benched Pokemon while Heliolisk re-energizes.
After every Thunderbolt, Heliolisk has zero energy and cannot attack the following turn unless re-attachment succeeds. Force the opponent into unfavorable board states during this window. An aggressive attack on the re-energizing turn, or a drag effect that brings Heliolisk Active before it is powered, can score a point against an effectively helpless attacker.
Heliolisk has only 100 HP. Any attacker dealing 100 or more damage KOs it outright and scores 1 point. Because the secondary attackers including Galvantula and Raichu are also not ex, each KO is only 1 point, forcing the opponent to score three separate KOs rather than relying on 2-point ex takedowns.
Lightning-type Pokemon are typically weak to Ground or Fighting. A Fighting-type attacker threatens KO on Heliolisk faster than its 100 HP suggests, and the same typing may target Galvantula, Raichu, and Magneton across the roster. One type answer can invalidate multiple attackers simultaneously.
Energy acceleration
Secondary attacker
#3 — FLASH07
Weekly#2-13|$100 forSeries|Noex/Monotype/Singleton · 4W-1L
#3 — ZENITSI
Champions#2-C|$100 Series|Noex/Monotype/Singleton · 5W-2L
#3 — Koncha
Weekly#2-19|$100 forSeries|Noex/Monotype/Singleton · 4W-1L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →