Heliolisk Deck
0.0% of the meta · Updated September 12, 2026
Signature card
Heliolisk
Uncommon
Strengths
- 120 damage from a two-energy Stage 1 KOs most non-ex attackers outright, scoring 1 point per turn efficiently.
- Electric Generator enables faster energy re-attachment after each discard, sustaining the attack chain.
- Multi-attacker roster including Galvantula and Raichu provides backup coverage if Heliolisk is targeted.
Weaknesses
- Thunderbolt discards all energy every turn; one missed re-attachment stops all offense immediately.Consistency
- Meowscarada ex (25%), Guzzlord ex (25%), and Leafeon ex (25%) hard-counter this deck.Matchup
- Only 3 tournament lists sampled; win rate of 38.5% confirms limited competitive traction.Other
Top Tournament Deck Lists
#2 — TommyKamikace
The Dankest Cup #4 [$200 USD Prize + $20 Bounty] · 11W-1L-1T
#4 — NymphNoctis
The Dankest Cup #4 [$200 USD Prize + $20 Bounty] · 10W-1L-1T
#2 — cule93
PMPT #40 - RULER OF THE SKIES!!! | $100 USD · 12W-2L
Est. 84 packs to collect all core cardsdetails
Key Moves & Abilities
Strategy Guide
Auto-generatedHeliolisk uses Thunderbolt to deal 120 damage for two Lightning energy, then discards all attached energy, requiring the deck to re-attach every turn to keep attacking. The win condition is chaining consecutive 120-damage hits faster than the opponent can respond, targeting KO thresholds to score points ahead of schedule.
Open with Helioptile and use Poke Ball to find it on turn 1. Draw into Heliolisk through Professor's Research, Copycat, or May since no search trainer in the list fetches Stage 1 evolutions directly. Electric Generator accelerates energy setup, and Clemont's Backpack or Training Area may supplement attachment efficiency. Once Heliolisk is Active, Thunderbolt at [Lightning,Lightning] hits for 120 and discards all energy; immediately re-attach a Lightning energy on the following turn to attack again. Clemont and Giovanni boost damage or setup, and Sabrina or Cyrus pull specific targets Active. Galvantula and Raichu serve as secondary attackers to relieve pressure when Heliolisk needs re-energizing.
Damage Math
Any Active Pokemon
Thunderbolt base 120 at [Lightning,Lightning] — discards all energy after use
120 from a Stage 1 reaches KO range on most non-ex attackers in a single hit; requires re-attachment each turn
How to Play
Chain Thunderbolt with Immediate Re-Attachment
Every Thunderbolt turn ends with zero energy on Heliolisk. Your very next action must be attaching a Lightning energy. Electric Generator accelerates this. Clemont's Backpack and Training Area provide additional energy or draw support to keep the re-attachment loop consistent. Giovanni can push Thunderbolt past a KO threshold when the target has exactly 120 HP remaining.
Rotate Through Secondary Lightning Attackers
When Heliolisk needs a turn to re-attach energy after a Thunderbolt, pivot to Galvantula, Raichu, or Magneton to keep dealing damage. This prevents a dead offensive turn and maintains threat density. Cyrus or Sabrina pull specific targets to punish a damaged Benched Pokemon while Heliolisk re-energizes.
How to Beat This Deck
Apply Pressure During the Re-Attachment Turn
After every Thunderbolt, Heliolisk has zero energy and cannot attack the following turn unless re-attachment succeeds. Force the opponent into unfavorable board states during this window. An aggressive attack on the re-energizing turn, or a drag effect that brings Heliolisk Active before it is powered, can score a point against an effectively helpless attacker.
KO Heliolisk to Break the Rotation Chain
Heliolisk has only 100 HP. Any attacker dealing 100 or more damage KOs it outright and scores 1 point. Because the secondary attackers including Galvantula and Raichu are also not ex, each KO is only 1 point, forcing the opponent to score three separate KOs rather than relying on 2-point ex takedowns.
Use Ground-Type Attackers to Hit the Lightning Weakness
Lightning-type Pokemon are typically weak to Ground or Fighting. A Fighting-type attacker threatens KO on Heliolisk faster than its 100 HP suggests, and the same typing may target Galvantula, Raichu, and Magneton across the roster. One type answer can invalidate multiple attackers simultaneously.
Common Substitutions
Energy acceleration
- Electric Generator:Attaches Lightning energy without using an energy drop; critical for re-attachment after Thunderbolt
- Clemont's Backpack:Provides additional item access to maintain energy or setup consistency
Secondary attacker
- Galvantula:Stage 1 Lightning attacker that covers offensive turns when Heliolisk re-energizes
- Raichu:Stage 1 Lightning attacker providing redundancy in the damage-dealing rotation
Matchups
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →