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  3. /Heliolisk Deck

Heliolisk Deck

0.0% of the meta · Updated June 10, 2026

Tier 3

Win Rate

38.5%

Meta Share

0.0%

Core Cards

1

Estimated Pack Cost

27

estimated packs to collect all core cards

1x Uncommon~27/ea
HelioliskUncommon
Crimson Blaze27 pks

Estimates based on pull rates. Actual results may vary.

Core Cards

Heliolisk

Heliolisk

Crimson Blaze #029

Key Moves & Abilities

Thunderbolt(Heliolisk)
120

Discard all Energy from this Pokémon.

Strategy Guide

Auto-generated

Heliolisk uses Thunderbolt to deal 120 damage for two Lightning energy, then discards all attached energy, requiring the deck to re-attach every turn to keep attacking. The win condition is chaining consecutive 120-damage hits faster than the opponent can respond, targeting KO thresholds to score points ahead of schedule.

Open with Helioptile and use Poke Ball to find it on turn 1. Draw into Heliolisk through Professor's Research, Copycat, or May since no search trainer in the list fetches Stage 1 evolutions directly. Electric Generator accelerates energy setup, and Clemont's Backpack or Training Area may supplement attachment efficiency. Once Heliolisk is Active, Thunderbolt at [Lightning,Lightning] hits for 120 and discards all energy; immediately re-attach a Lightning energy on the following turn to attack again. Clemont and Giovanni boost damage or setup, and Sabrina or Cyrus pull specific targets Active. Galvantula and Raichu serve as secondary attackers to relieve pressure when Heliolisk needs re-energizing.

Damage Math

Any Active Pokemon

Thunderbolt base 120 at [Lightning,Lightning] — discards all energy after use

120 from a Stage 1 reaches KO range on most non-ex attackers in a single hit; requires re-attachment each turn

Strengths

  • 120 damage from a two-energy Stage 1 KOs most non-ex attackers outright, scoring 1 point per turn efficiently.
  • Electric Generator enables faster energy re-attachment after each discard, sustaining the attack chain.
  • Multi-attacker roster including Galvantula and Raichu provides backup coverage if Heliolisk is targeted.

Weaknesses

  • Thunderbolt discards all energy every turn; one missed re-attachment stops all offense immediately.Consistency
  • Meowscarada ex (25%), Guzzlord ex (25%), and Leafeon ex (25%) hard-counter this deck.Matchup
  • Only 3 tournament lists sampled; win rate of 38.5% confirms limited competitive traction.Other

How to Play

Chain Thunderbolt with Immediate Re-Attachment

Every Thunderbolt turn ends with zero energy on Heliolisk. Your very next action must be attaching a Lightning energy. Electric Generator accelerates this. Clemont's Backpack and Training Area provide additional energy or draw support to keep the re-attachment loop consistent. Giovanni can push Thunderbolt past a KO threshold when the target has exactly 120 HP remaining.

Key cardsHelioliskHelioptileElectric GeneratorClemont's BackpackTraining AreaGiovanniClemont

Rotate Through Secondary Lightning Attackers

When Heliolisk needs a turn to re-attach energy after a Thunderbolt, pivot to Galvantula, Raichu, or Magneton to keep dealing damage. This prevents a dead offensive turn and maintains threat density. Cyrus or Sabrina pull specific targets to punish a damaged Benched Pokemon while Heliolisk re-energizes.

Key cardsGalvantulaRaichuMagnetonJoltikMagnemitePikachuSabrinaCyrus

How to Beat This Deck

Apply Pressure During the Re-Attachment Turn

After every Thunderbolt, Heliolisk has zero energy and cannot attack the following turn unless re-attachment succeeds. Force the opponent into unfavorable board states during this window. An aggressive attack on the re-energizing turn, or a drag effect that brings Heliolisk Active before it is powered, can score a point against an effectively helpless attacker.

KO Heliolisk to Break the Rotation Chain

Heliolisk has only 100 HP. Any attacker dealing 100 or more damage KOs it outright and scores 1 point. Because the secondary attackers including Galvantula and Raichu are also not ex, each KO is only 1 point, forcing the opponent to score three separate KOs rather than relying on 2-point ex takedowns.

Use Ground-Type Attackers to Hit the Lightning Weakness

Lightning-type Pokemon are typically weak to Ground or Fighting. A Fighting-type attacker threatens KO on Heliolisk faster than its 100 HP suggests, and the same typing may target Galvantula, Raichu, and Magneton across the roster. One type answer can invalidate multiple attackers simultaneously.

Common Substitutions

Energy acceleration

  • Electric Generator:Attaches Lightning energy without using an energy drop; critical for re-attachment after Thunderbolt
  • Clemont's Backpack:Provides additional item access to maintain energy or setup consistency

Secondary attacker

  • Galvantula:Stage 1 Lightning attacker that covers offensive turns when Heliolisk re-energizes
  • Raichu:Stage 1 Lightning attacker providing redundancy in the damage-dealing rotation

Top Tournament Deck Lists

#3 — FLASH07

Weekly#2-13|$100 forSeries|Noex/Monotype/Singleton · 4W-1L

20 cards

Pokemon (8)

Heliolisk

Heliolisk

Helioptile

Helioptile

Magnemite

Magnemite

Magneton

Magneton

Magnezone

Magnezone

Miraidon

Miraidon

Pichu

Pichu

Zeraora

Zeraora

Trainers (12)

Clemont

Clemont

Copycat

Copycat

Cyrus

Cyrus

Electric Generator

Electric Generator

Elemental Switch

Elemental Switch

Giant Cape

Giant Cape

Lisia

Lisia

Lucky Ice Pop

Lucky Ice Pop

May

May

Poké Ball

Poké Ball

Professor’s Research

Professor’s Research

X Speed

X Speed

#3 — ZENITSI

Champions#2-C|$100 Series|Noex/Monotype/Singleton · 5W-2L

20 cards

Pokemon (9)

Emolga

Emolga

Heliolisk

Heliolisk

Helioptile

Helioptile

Magnemite

Magnemite

Magneton

Magneton

Magnezone

Magnezone

Pichu

Pichu

Zapdos

Zapdos

Zeraora

Zeraora

Trainers (11)

Clemont

Clemont

Copycat

Copycat

Cyrus

Cyrus

Elemental Switch

Elemental Switch

Lisia

Lisia

Mars

Mars

May

May

Poké Ball

Poké Ball

Professor’s Research

Professor’s Research

Sabrina

Sabrina

X Speed

X Speed

#3 — Koncha

Weekly#2-19|$100 forSeries|Noex/Monotype/Singleton · 4W-1L

20 cards

Pokemon (8)

Heliolisk

Heliolisk

Helioptile

Helioptile

Magnemite

Magnemite

Magneton

Magneton

Magnezone

Magnezone

Pichu

Pichu

Pikachu

Pikachu

Raichu

Raichu

Trainers (12)

Clemont

Clemont

Copycat

Copycat

Cyrus

Cyrus

Electric Generator

Electric Generator

Elemental Switch

Elemental Switch

Lisia

Lisia

Lucky Egg

Lucky Egg

May

May

Poké Ball

Poké Ball

Professor’s Research

Professor’s Research

Sabrina

Sabrina

X Speed

X Speed

Matchups

Threats — Weak Against

Mega Lucario ex Deck

fighting · 43% WR

T2

Mega Lopunny ex Deck

fighting · 41% WR

T3

Rampardos Deck

fighting · 45% WR

T3

Garchomp ex Deck

fighting · 39% WR

T3

Koraidon ex Deck

fighting · 34% WR

T3

Donphan ex Deck

fighting · 40% WR

T3

Favorable — Strong Against

Suicune ex Deck

water · 43% WR

T2

Mega Slowbro ex Deck

water · 40% WR

T3

Vaporeon ex Deck

water · 40% WR

T3

Inteleon Deck

water · 44% WR

T3

Greninja Deck

water · 42% WR

T3

Jumpluff ex Deck

grass · 34% WR

T3

Based on type weakness analysis of core cards. View full matchup matrix →

Pokemon in this Deck

Heliolisk