0.0% of the meta · Updated June 10, 2026
Win Rate
50.0%
Meta Share
0.0%
Core Cards
2
52
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
During your opponent's next turn, the Defending Pokémon can't retreat.
Discard all Energy attached to this Pokémon. Your opponent's Active Pokémon is now Paralyzed.
Galvantula is a 80-HP Stage 1 lightning attacker that deals 70 damage and either Paralyzes the opponent's Active or traps it from retreating, creating hard locks that let you score points without trading hits. The deck wins by combining Galvantula's control effects with Darkrai and Igglybuff disruption to deny the opponent meaningful turns.
Start by placing Joltik with Poke Ball and using Copycat or Professor's Research to evolve into Galvantula quickly. In the mid-game choose between the Paralysis version's Electric Shock to lock the opponent's Active in place for a full turn, or the Electroweb version to trap it from retreating while you attack freely. Darkrai on the bench adds damage pressure, and Igglybuff can disrupt the opponent's hand. Training Area accelerates energy, while Guzma, Cyrus, and Lisia provide additional disruption and board control.
Use the Electric Shock Galvantula to Paralyze the opponent's Active Pokemon, denying their attack for one turn. Even though all energy discards, if the opponent is knocked out on the following turn you net a point while they score zero. Training Area and Mars help reload energy and disrupt hand recovery.
The Electroweb variant traps the opponent's Active so it cannot retreat. Pair this with Guzma or Sabrina effects to drag up a specific target, lock it in place, and have Darkrai or another bench attacker threaten additional damage. This creates a scenario where the opponent cannot reposition to a safer Active.
At 80 HP, Galvantula is knocked out by virtually any meta attacker in one hit. Fast decks that can attack before Galvantula sets up Paralysis or Electroweb will outscore it on points since each Galvantula KO still only gives 1 point.
Electroweb only traps Pokemon that would otherwise be able to retreat. Tools or abilities that grant free retreat or immunity to retreat restrictions nullify this lock entirely. X Speed or equivalent trainer support in your own deck removes the trap on your turn.
Paralysis from Electric Shock applies to the Active Pokemon at the end of the opponent's turn. If you have a benched Pokemon with free retreat ready to swap in before you attempt an attack, the Paralysis resolves without denying your turn. Maintaining a free-retreat bench option neutralizes Electric Shock's biggest threat.
Disruption / bench damage
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Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →