0.1% of the meta · Updated July 25, 2026

Signature card
Oricorio
Shiny
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Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex.
Oricorio exploits its Safeguard ability to become completely immune to damage from all ex Pokemon, then chips away with Zzzap while a heavy toolbox of healing and protection cards keeps it alive indefinitely. The win condition is outlasting opponent ex decks through attrition.
Open with Oricorio active and attach energy while loading your trainer-heavy hand. Turn 1 you cannot attack as the first player, but Safeguard is active from the moment Oricorio is in play, so ex opponents have no clean answer. Mid-game you cycle Professor's Research and Copycat to refill healing tools and keep Oricorio above zero HP with Lucky Ice Pop, Pokémon Center Lady, Potion, and Leftovers. Starting Plains gives all Basic Pokemon in play +20 HP, extending Oricorio's effective durability. Cyrus and Guzma provide active-slot control, letting you pick which opposing Pokemon you chip through with Zzzap. Field Blower clears any tools that might let non-ex Pokemon offset your defense.
opponent's Active Pokemon (non-ex)
Zzzap base 50 dmg at [Lightning,Colorless]
Oricorio cannot target ex Pokemon effectively — opponents must use non-ex attackers to deal damage
Keep Oricorio in the active spot at all times against ex-heavy decks. The opponent must waste turns retreating to a non-ex attacker or burn resources using Cyrus or Guzma. Meanwhile you chip with Zzzap and restore HP with Lucky Ice Pop, Pokémon Center Lady, and Leftovers each turn.
Cyrus forces the opponent to switch their Active, potentially bringing up a low-HP bench Pokemon for an immediate knockout. Field Blower strips protective tools from opposing non-ex attackers, ensuring Oricorio's 50-damage Zzzap threshold is enough to secure knockouts over several turns.
Safeguard only blocks ex Pokemon. A non-ex attacker with 60 or more damage output can pressure Oricorio through the immunity wall. Bench your non-ex threat early and promote it the turn your ex attacker would otherwise be locked out, maintaining offensive tempo.
Oricorio's trainer suite is dense but finite. If you apply constant non-ex damage, the opponent must use a healing trainer every turn. Eventually the hand runs dry. Use Copycat after the opponent plays multiple trainers to mirror a thin hand and accelerate that depletion.
Giant Cape adds HP to Oricorio, but non-ex attackers that deal 70 or more damage circumvent the healing math. Celestic Town Elder in the opponent's list suggests they use it to strengthen Oricorio; prioritize knocking it out before healing resets accumulate.
Active-slot disruption
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →