0.1% of the meta · Updated July 25, 2026

Signature card
Mega Ampharos ex
Shiny Super Rare
#16 — ArsGoetia
Lagoon Serenity Format (70 USD) · 6W-3L
#10 — ahnkns14
Lagoon Serenity Format (B1 FA or RR Choice) · 4W-2L-1T
#8 — ahnkns14
Lagoon Serenity Format (FA, RR or Shiny Choice) · 4W-3L
1 of your opponent's Benched Pokémon is chosen at random 3 times. For each time a Pokémon was chosen, also do 20 damage to it.
Mega Ampharos ex is a 210 HP lightning-type Mega ex that deals 100 damage to the Active Pokemon and spreads 20 damage across three random bench hits with Lightning Lancer. The win condition is accumulating bench damage over two or three turns until multiple opponent Pokemon reach KO threshold simultaneously, scoring points efficiently from a single-attacker board.
Open by benching Mareep with Poké Ball and accelerating toward Mega Ampharos ex through draw from Professor's Research and Copycat, using Rare Candy to skip directly from Mareep to Mega Ampharos ex. Pichu provides a small utility bench presence. Once Mega Ampharos ex is active, Lightning Lancer repeatedly pings the bench for 20 damage per hit across three random targets, stacking up damage on benched ex Pokemon. Guzma and Serena help rotate which Pokemon is active to set up the ideal target for a finishing swing after the bench has been softened. At 210 HP, Mega Ampharos ex can sustain several hits before going down.
Active Pokemon + random bench targets
Lightning Lancer 100 (Active) + 3x random 20 bench hits = 60 potential bench damage spread
If all three random hits land on the same benched Pokemon, that target takes 60 bench damage in one turn
Poké Ball secures Mareep, and Rare Candy jumps from Mareep directly to Mega Ampharos ex without needing Flaaffy. Getting Mega Ampharos ex into play by turn 2 or 3 forces the opponent to plan their entire turn structure around a 210 HP attacker that starts spreading bench damage immediately.
Lightning Lancer deals 20 damage per random hit to three bench targets each attack. Over two or three turns, benched Pokemon accumulate 40-60 damage. Use Guzma to pull a pre-damaged benched Pokemon into the Active Spot so Mega Ampharos ex's 100-damage hit finishes it off, scoring an extra point beyond the normal active KO.
Mega Ampharos ex is the only real attacker in the deck and grants 3 points on KO — an instant game win. Prioritize charging a fighting-type or otherwise effective attacker fast enough to eliminate Mega Ampharos ex before it accumulates fatal bench damage. One successful KO ends the game immediately.
Lightning-type Pokemon are weak to fighting. A fighting attacker dealing 105 base damage to neutral targets can one-shot Mega Ampharos ex through its 210 HP with the weakness doubling. Even at 90+ base damage, a focused fighting attacker threatens a decisive one-turn KO that wins the game outright.
Lightning Lancer chooses bench targets randomly among whatever is benched. Running only one or two benched Pokemon at all times reduces the number of random targets and concentrates any spread hits on non-essential Pokemon. This neutralizes the bench-accumulation plan and forces Mega Ampharos ex to rely purely on 100 Active damage.
Bench disruption and target selection
Draw support
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →