Mega Ampharos ex Deck

0.2% of the meta · Updated September 8, 2026

Tier 3
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Mega Ampharos ex

Signature card

Mega Ampharos ex

Shiny Super Rare

44.0% win rate0.2% meta share1 core cards

Strengths

  • 210 HP is among the highest in the format, requiring two or more strong hits to KO Mega Ampharos ex.
  • Lightning Lancer's bench damage stacks over multiple turns, eventually threatening KOs on multiple benched ex Pokemon at once.
  • Rare Candy allows a turn-2 Mega Ampharos ex in favorable draws, giving an early 210 HP wall that most opponents cannot one-shot.

Weaknesses

  • Mega Ampharos ex is a Mega ex; losing it hands the opponent 3 points and wins the game for them instantly.Mega KO = lose
  • The deck runs up to 2 copies of Mega Ampharos ex with no non-Mega Ampharos needed, but losing even one puts the entire offensive plan under pressure.Deckbuilding
  • Fighting-type attackers like Annihilape exploit lightning weakness and threaten to one-shot Mega Ampharos ex before it spreads enough damage.Matchup

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Est. 301 packs to collect all core cardsdetails
Mega Ampharos exDouble Rare
301 pks

Key Moves & Abilities

Lightning Lancer(Mega Ampharos ex)
100
1 of your opponent's Benched Pokémon is chosen at random 3 times. For each time a Pokémon was chosen, also do 20 damage to it.

Strategy Guide

Auto-generated

Mega Ampharos ex is a 210 HP lightning-type Mega ex that deals 100 damage to the Active Pokemon and spreads 20 damage across three random bench hits with Lightning Lancer. The win condition is accumulating bench damage over two or three turns until multiple opponent Pokemon reach KO threshold simultaneously, scoring points efficiently from a single-attacker board.

Open by benching Mareep with Poké Ball and accelerating toward Mega Ampharos ex through draw from Professor's Research and Copycat, using Rare Candy to skip directly from Mareep to Mega Ampharos ex. Pichu provides a small utility bench presence. Once Mega Ampharos ex is active, Lightning Lancer repeatedly pings the bench for 20 damage per hit across three random targets, stacking up damage on benched ex Pokemon. Guzma and Serena help rotate which Pokemon is active to set up the ideal target for a finishing swing after the bench has been softened. At 210 HP, Mega Ampharos ex can sustain several hits before going down.

Damage Math

Active Pokemon + random bench targets

Lightning Lancer 100 (Active) + 3x random 20 bench hits = 60 potential bench damage spread

If all three random hits land on the same benched Pokemon, that target takes 60 bench damage in one turn

How to Play

Rush Mega Ampharos ex onto the Field via Rare Candy

Poké Ball secures Mareep, and Rare Candy jumps from Mareep directly to Mega Ampharos ex without needing Flaaffy. Getting Mega Ampharos ex into play by turn 2 or 3 forces the opponent to plan their entire turn structure around a 210 HP attacker that starts spreading bench damage immediately.

Key cardsMareepMega Ampharos exRare CandyPoké BallProfessor's Research

Spread Bench Damage to Create Multi-KO Turns

Lightning Lancer deals 20 damage per random hit to three bench targets each attack. Over two or three turns, benched Pokemon accumulate 40-60 damage. Use Guzma to pull a pre-damaged benched Pokemon into the Active Spot so Mega Ampharos ex's 100-damage hit finishes it off, scoring an extra point beyond the normal active KO.

Key cardsMega Ampharos exGuzmaSerena

How to Beat This Deck

Score 3 Points by Knocking Out the Mega

Mega Ampharos ex is the only real attacker in the deck and grants 3 points on KO — an instant game win. Prioritize charging a fighting-type or otherwise effective attacker fast enough to eliminate Mega Ampharos ex before it accumulates fatal bench damage. One successful KO ends the game immediately.

CountersAnnihilapeMega Audino ex

Exploit Fighting Weakness

Lightning-type Pokemon are weak to fighting. A fighting attacker dealing 105 base damage to neutral targets can one-shot Mega Ampharos ex through its 210 HP with the weakness doubling. Even at 90+ base damage, a focused fighting attacker threatens a decisive one-turn KO that wins the game outright.

CountersAnnihilape

Minimize Bench Count to Reduce Spread Targets

Lightning Lancer chooses bench targets randomly among whatever is benched. Running only one or two benched Pokemon at all times reduces the number of random targets and concentrates any spread hits on non-essential Pokemon. This neutralizes the bench-accumulation plan and forces Mega Ampharos ex to rely purely on 100 Active damage.

CountersGreninja ex

Common Substitutions

Bench disruption and target selection

  • Guzma:Pulls damaged benched Pokemon active so Mega Ampharos ex can finish them with 100 damage.
  • Serena:Additional trainer for rotating active targets or refilling hand mid-game.

Draw support

  • Professor's Research:Primary card draw; essential for finding Rare Candy and Mega Ampharos ex quickly.
  • Copycat:Secondary draw option for slower game states.

Pokemon in this Deck