0.1% of the meta · Updated June 10, 2026
Win Rate
47.4%
Meta Share
0.1%
Core Cards
2
580
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
This attack also does 20 damage to 1 of your Benched Pokémon.
Luxray (130 HP) wins by using Volt Bolt to snipe any of the opponent's Pokemon for 120 damage regardless of position, or by using Flash Impact for 110 to the Active with 20 splash to a benched target, scoring knockouts across both the active and bench simultaneously. Retreat cost 0 lets Luxray rotate freely without spending resources.
Open by finding Shinx with Poké Ball and benching it alongside Zeraora. Use Professor's Research, Copycat, and Volkner to draw into Rare Candy and the Luxray evolution. Giant Cape is attached to extend Luxray's HP ceiling. Hiking Trail helps smooth out setup across the two-stage line. Once Luxray is active with three lightning energy, use Volt Bolt to remove a precise threat anywhere on the board; then discard the energy and rebuild with Elemental Switch. Zeraora provides additional lightning presence or early pressure while Luxray charges.
Any target — Volt Bolt
120 damage to any 1 of opponent's Pokemon (all energy discarded)
Can remove high-HP benched Pokemon before they become active threats
Active + Benched target — Flash Impact
110 damage to Active + 20 damage to 1 Benched Pokemon
Flash Impact also deals 20 to one of your own Benched Pokemon
Volt Bolt ignores position and deals 120 damage to any target. Use it to knock out fragile, high-value benched Pokemon before they evolve or attack. Identifying the correct target — an Eevee about to become an Eeveelution ex, a loaded Dragonite, or a nearly-charged Stage 2 — determines whether you convert 120 damage into 1 or 2 points.
After Volt Bolt discards all lightning energy, Elemental Switch and Volkner let you recover and accelerate recharge. Zeraora on the bench can absorb stray energy or serve as a backup attacker. Use Giant Cape on Luxray to buy an extra hit before you need to retreat and recharge.
When you need two-front damage rather than precise sniping, Flash Impact for 110 to the active plus 20 splash is more efficient than Volt Bolt. It spreads damage onto the bench without sacrificing energy. Use Hiking Trail to keep hand quality high while the two-stage evolution line builds behind Flash Impact pressure.
120 damage from Volt Bolt does not one-shot Pokemon with 140+ HP that have healing support. Decks running Pokemon Center Lady or Espeon ex's Psychic Healing can undo the damage between turns. After Volt Bolt fires, Luxray discards all energy and cannot attack next turn, giving you a free hit window.
Melmetal ex sits at only 32% win rate for Luxray, showing that metal resistance and high HP dramatically reduce Volt Bolt's effectiveness. Promoting tanky metal Pokemon forces Luxray into unfavorable exchanges where it cannot one-shot targets and loses energy every cycle.
Luxray requires Shinx to evolve to Luxio and then to Luxray — or Rare Candy to skip Luxio. Bench sniping Shinx before either evolution happens scores 1 point and dismantles the primary threat. Since retreat cost 0 only matters once Luxray is active, removing it before that point nullifies the core mobility advantage.
Bench support and backup attacker
#5 — milkenthusiast
INVE PTCGP INVITATIONAL · 4W-2L
#18 — MasterShifu1917
Pocket Lagoon No EX (OAK FA or 5 USD) · 4W-2L
#24 — garo1
Pocket Lagoon No EX (FA Choice Prize) · 3W-3L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →