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  3. /Luxray Deck

Luxray Deck

0.1% of the meta · Updated July 31, 2026

Tier 3
Build this deck→
Luxray

Signature card

Luxray

Rare

44.4% win rate0.1% meta share3 core cards

Strengths

  • Volt Bolt hits any Pokemon on the field for 120, giving unmatched targeting flexibility to remove high-priority benched threats.
  • Retreat cost 0 means Luxray rotates out of danger for free, preserving HP and denying the opponent a clean scoring opportunity.
  • 75% win rates against Beedrill ex, Machamp, and Venusaur show strong performance against slow Stage 2 setups.

Weaknesses

  • Volt Bolt discards all lightning energy after use; you spend one full turn re-attaching before you can fire again.Tempo
  • Flash Impact deals 20 damage to one of your own benched Pokemon, threatening to weaken Shinx or Luxio before they evolve.Other
  • Oricorio (31%), Melmetal ex (32%), and Dragonite ex (35%) matchups indicate trouble against tanky metal attackers and disruption decks.Matchup

Top Tournament Deck Lists

#59 — Shedy

PMPT #25 - MEGA SHINE!!! | $200 USD · 7W-3L

Energies
LP
20 cards

Pokemon (8)

Electrike

Electrike

Indeedee ex

Indeedee ex

Luxray

Luxray

Luxray

Luxray

Mega Manectric ex

Mega Manectric ex

Oricorio

Oricorio

Shinx

Shinx

Shinx

Shinx

Trainers (12)

Copycat

Copycat

Giant Cape

Giant Cape

Poison Barb

Poison Barb

Poké Ball

Poké Ball

2
Professor’s Research

Professor’s Research

2
Protective Poncho

Protective Poncho

Rare Candy

Rare Candy

2
Volkner

Volkner

2

#5 — milkenthusiast

INVE PTCGP INVITATIONAL · 4W-2L

Energies
L
20 cards

Pokemon (7)

Luxio

Luxio

Luxray

Luxray

Luxray

Luxray

Shinx

Shinx

2
Zeraora

Zeraora

2

Trainers (13)

Copycat

Copycat

Elemental Switch

Elemental Switch

Giant Cape

Giant Cape

2
Hiking Trail

Hiking Trail

2
Poké Ball

Poké Ball

2
Professor’s Research

Professor’s Research

2
Rare Candy

Rare Candy

2
Volkner

Volkner

#13 — JoaoCM

Pocket Lagoon No EX (OAK FA or 5 USD) · 4W-2L-1T

Energies
L
20 cards

Pokemon (7)

Furfrou

Furfrou

Luxray

Luxray

2
Shinx

Shinx

2
Zeraora

Zeraora

2

Trainers (13)

Copycat

Copycat

2
Electric Generator

Electric Generator

2
Hiking Trail

Hiking Trail

2
Poké Ball

Poké Ball

2
Professor’s Research

Professor’s Research

2
Rare Candy

Rare Candy

2
Sabrina

Sabrina

Est. 1,140 packs to collect all core cardsdetails
LuxrayRare
560 pks
LuxrayRare
300 pks
LuxrayRare
280 pks

Core Cards

Luxray

Luxray

B4 #053
Luxray

Luxray

Space-Time Smackdown #060
Luxray

Luxray

Mega Rising #088

Key Moves & Abilities

Revenge Blast(Luxray)
80

This attack does 50 more damage for each point your opponent has gotten.

Flash Impact(Luxray)
110

This attack also does 20 damage to 1 of your Benched Pokémon.

Strategy Guide

Auto-generated

Luxray (130 HP) wins by using Volt Bolt to snipe any of the opponent's Pokemon for 120 damage regardless of position, or by using Flash Impact for 110 to the Active with 20 splash to a benched target, scoring knockouts across both the active and bench simultaneously. Retreat cost 0 lets Luxray rotate freely without spending resources.

Open by finding Shinx with Poké Ball and benching it alongside Zeraora. Use Professor's Research, Copycat, and Volkner to draw into Rare Candy and the Luxray evolution. Giant Cape is attached to extend Luxray's HP ceiling. Hiking Trail helps smooth out setup across the two-stage line. Once Luxray is active with three lightning energy, use Volt Bolt to remove a precise threat anywhere on the board; then discard the energy and rebuild with Elemental Switch. Zeraora provides additional lightning presence or early pressure while Luxray charges.

Damage Math

Any target — Volt Bolt

120 damage to any 1 of opponent's Pokemon (all energy discarded)

Can remove high-HP benched Pokemon before they become active threats

Active + Benched target — Flash Impact

110 damage to Active + 20 damage to 1 Benched Pokemon

Flash Impact also deals 20 to one of your own Benched Pokemon

How to Play

Use Volt Bolt to Remove Precise Bench Threats

Volt Bolt ignores position and deals 120 damage to any target. Use it to knock out fragile, high-value benched Pokemon before they evolve or attack. Identifying the correct target — an Eevee about to become an Eeveelution ex, a loaded Dragonite, or a nearly-charged Stage 2 — determines whether you convert 120 damage into 1 or 2 points.

Key cardsLuxrayElemental Switch

Rebuild Energy Quickly With Volkner and Elemental Switch

After Volt Bolt discards all lightning energy, Elemental Switch and Volkner let you recover and accelerate recharge. Zeraora on the bench can absorb stray energy or serve as a backup attacker. Use Giant Cape on Luxray to buy an extra hit before you need to retreat and recharge.

Key cardsLuxrayVolknerElemental SwitchZeraoraGiant Cape

Apply Sustained Pressure With Flash Impact

When you need two-front damage rather than precise sniping, Flash Impact for 110 to the active plus 20 splash is more efficient than Volt Bolt. It spreads damage onto the bench without sacrificing energy. Use Hiking Trail to keep hand quality high while the two-stage evolution line builds behind Flash Impact pressure.

Key cardsLuxrayHiking Trail

How to Beat This Deck

Tank Through Volt Bolt With High-HP or Healing Decks

120 damage from Volt Bolt does not one-shot Pokemon with 140+ HP that have healing support. Decks running Pokemon Center Lady or Espeon ex's Psychic Healing can undo the damage between turns. After Volt Bolt fires, Luxray discards all energy and cannot attack next turn, giving you a free hit window.

Use Metal Typing or Resistance to Blunt Lightning Attacks

Melmetal ex sits at only 32% win rate for Luxray, showing that metal resistance and high HP dramatically reduce Volt Bolt's effectiveness. Promoting tanky metal Pokemon forces Luxray into unfavorable exchanges where it cannot one-shot targets and loses energy every cycle.

Target Shinx on the Bench Before Luxray Arrives

Luxray requires Shinx to evolve to Luxio and then to Luxray — or Rare Candy to skip Luxio. Bench sniping Shinx before either evolution happens scores 1 point and dismantles the primary threat. Since retreat cost 0 only matters once Luxray is active, removing it before that point nullifies the core mobility advantage.

Common Substitutions

Bench support and backup attacker

  • Zeraora:Appears as 2x in top build; provides lightning presence while Luxray sets up and can attack independently.

Matchups

Threats — Weak Against

Mega Lucario ex Deck

fighting · 43% WR

T2

Mega Lopunny ex Deck

fighting · 43% WR

T3

Koraidon ex Deck

fighting · 41% WR

T3

Rampardos Deck

fighting · 45% WR

T3

Garchomp ex Deck

fighting · 38% WR

T3

Donphan ex Deck

fighting · 39% WR

T3

Favorable — Strong Against

Suicune ex Deck

water · 44% WR

T2

Milotic ex Deck

water · 43% WR

T3

Mega Slowbro ex Deck

water · 40% WR

T3

Vaporeon ex Deck

water · 41% WR

T3

Inteleon Deck

water · 44% WR

T3

Greninja Deck

water · 42% WR

T3

Based on type weakness analysis of core cards. View full matchup matrix →

Pokemon in this Deck

Luxray