0.0% of the meta · Updated June 10, 2026
Win Rate
53.3%
Meta Share
0.0%
Core Cards
1
26
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Grumpig is a psychic beatdown deck that powers up Zen Headbutt for 70 damage while spreading disruptive utility tools across a wide roster of single-copy Pokemon. The win condition is grinding through opponents with consistent 70-damage swings backed by passive damage from Rocky Helmet and support from trainers like Mars and Lisia.
Open by deploying Spoink with Poké Ball and building toward Grumpig as fast as draw supporters allow. Professor's Research, Sightseer, and Copycat accelerate your hand so you can evolve on time. Mid-game, pivot between Grumpig as your primary attacker and supporting pieces like Jirachi or Comfey to add pressure or buy tempo. In the finishing turns, use Mars or Hiking Trail to disrupt the opponent's hand while Grumpig's 70-damage Zen Headbutt closes out the remaining points needed.
Spoink is your only Basic in the Grumpig line, so use Poké Ball early to lock it in, then dig for Grumpig through Professor's Research, Sightseer, or Copycat. Getting Grumpig active by turn 3 and fueled with three psychic energy is the baseline you build every game around.
Once Grumpig is attacking for 70 per turn, layer hand disruption on top. Mars shuffles away the opponent's resources while drawing you cards, and Hiking Trail can force awkward plays. Combined with Lucky Ice Pop to survive a hit, you create a tempo gap that often decides close games.
Grumpig caps at 70 damage per swing. Opponents running high-HP ex Pokemon can absorb two hits and respond with attacks that one-shot Grumpig's 110 HP. Stacking healing or damage reduction on the ex attacker forces Grumpig to need three hits — often too slow to close points before the ex finishes the game.
Grumpig cannot be searched directly — only Spoink can be found by Poké Ball. Apply early pressure to knock out the Spoink before your opponent evolves, denying them their primary attacker. Without Grumpig, the deck relies on fringe single-copy Pokemon that lack consistent damage output.
Grumpig's retreat cost of 3 makes it nearly impossible to swap out without paying a large energy cost. Use gust-style effects to pull Grumpig into the active spot when it is damaged and force the opponent to either retreat at heavy cost or continue attacking into a favorable trade.
Draw support
#3 — Fikaxhu
The Breakfast Club x Pikaiceteaa Collab-$20 · 8W-3L
#7 — HxH| BIDE
Weekly#2-14|$100 forSeries|Noex/Monotype/Singleton · 3W-1L
#10 — WxChAn
Weekly#2-13|$100 forSeries|Noex/Monotype/Singleton · 2W-2L-1T
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →