0.6% of the meta · Updated June 10, 2026
Win Rate
45.1%
Meta Share
0.6%
Core Cards
1
560
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Discard a card from your hand. If you can't, this attack does nothing.
Gourgeist builds a psychic engine around Soul Shot — a single-energy 70-damage attack that requires discarding a card from your hand each use. The win condition is reaching 3 points faster than the opponent by repeatedly knocking out low-HP targets while Houndstone provides a secondary attacker.
Open by using Poké Ball to find Pumpkaboo and Greavard as early bench presence, then draw into Gourgeist and Houndstone through Professor's Research and Copycat. Peculiar Plaza smooths energy access while you build your discard pile as fuel for Soul Shot. Mid-game you aim to attack every turn — Soul Shot's discard requirement means you need a steady hand size, so Professor's Research is critical. Finish by chaining KOs on single-point targets to reach 3 points before the opponent can threaten your 110-HP stage-ones.
Soul Shot requires discarding a card every turn it fires. Use Professor's Research and Copycat to refill your hand each turn, ensuring you always have a card to pitch. Peculiar Plaza accelerates psychic energy attachment. Without consistent draw, Soul Shot stalls and your offense collapses entirely.
Greavard sits on the bench while Gourgeist attacks, then evolves into Houndstone to open a second attack line. This two-attacker approach forces opponents to choose targets and prevents a single KO from ending your offense. Poké Ball finds Greavard as the basic in this line.
Cyrus denies your opponent energy attachments for a turn, and Klefki adds passive disruption. Use these tools when your board is already attacking to extend your scoring lead. Meloetta provides additional psychic support on the bench to round out the threat profile.
Gourgeist's 110 HP means two strong hits or one boosted hit ends it. Apply pressure early so your opponent must spend turns evolving instead of attacking. If you can KO the active Gourgeist before it scores a KO, you deny them momentum and force them to rebuild from Pumpkaboo.
Soul Shot does nothing without a card to discard. Cards like Mars or Cyrus can cut your opponent's hand size below the threshold needed to safely attack. A zero-card hand effectively turns off their entire offense for that turn, buying you time to build your own board.
Decks with Pyukumuku or very high-HP Pokemon exploit the fact that 70 damage per turn is slow. A wall that requires 3 or more hits to KO lets you build a large points lead on the other side before Gourgeist can respond. Passive stall cancels their entire tempo plan.
Bench draw support
HP buffer tool
#1 — FrogEX | Njord
🐸FrogEX JaggerGrimm's Cup • 50 USD [2/3]🐸 · 11W-1L
#1 — makimon
Weekly#2-10|$100 forSeries|Noex/Monotype/Singleton · 5W-0L
#1 — Normo360
Lagoon Serenity Format OAK FA + 20 USD · 9W-2L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →