0.0% of the meta · Updated July 31, 2026

Signature card
Espeon
Uncommon
#1 — 𝗠𝗲𝗴𝗮 Piw 𝗘𝗫
Knowtice x Storm Pop Up-$5 · 8W-0L-2T
#17 — DashMD
TBC & Xasturs Reckless Rumble-$50+ FA Cards · 8W-1L
#1 — herston
The Breakfast Club x Pikaiceteaa Collab-$20 · 10W-2L
Espeon uses Hypnoblast to inflict Sleep on the opponent's Active Pokemon every turn for 40 damage, creating a persistent disruption loop. The win condition is stacking Sleep-skipped turns with chip damage until the opponent falls behind on tempo while Altaria and Darkrai cover additional damage roles.
Open Eevee in the Active Spot and fill the bench with Igglybuff, Darkrai, and Swablu to maximize board presence. Evolve Eevee into Espeon through natural draw from Copycat and Professor's Research — Poké Ball grabs Eevee but not Espeon. Once Espeon is active, Hypnoblast fires every turn for 40 damage while inflicting Sleep, forcing the opponent to flip for the Sleep check. Mid-game, Altaria covers matchups where Espeon's 40 damage is insufficient, and Darkrai provides a secondary pressure point. Sabrina pulls a sleeping or weakened target forward to maximize Espeon's 40-damage turns.
Espeon's Hypnoblast costs only one psychic energy and auto-inflicts Sleep — no flip required. Keep Espeon in the Active Spot as long as possible. Use Cyrus to bounce a retreated opponent back into the Active Spot, then re-apply Sleep. Training Area can boost Espeon's damage if it falls short of knockout thresholds.
Espeon's 40-damage output is insufficient against high-HP targets. Altaria's Do the Wave scales with bench size, providing burst damage when Espeon cannot close. Darkrai adds a secondary attacker for matchups where psychic typing is resisted. Lisia helps assemble the Swablu-into-Altaria line from the bench.
Sleep ends when the affected Pokemon retreats. If you have retreat energy available, retreating after Hypnoblast immediately removes the Sleep condition, completely negating Espeon's disruption for that turn. X Speed or switching effects make Sleep trivially dismissable and expose Espeon's low 40-damage output.
Espeon has 90 HP and deals only 40 damage per turn. Aggressive attackers that deal 90+ damage can one-shot Espeon before Sleep chains accumulate. Dragonite's dominance (25% win rate for Espeon) illustrates how fast one-shot archetypes collapse the Sleep disruption gameplan entirely.
Hypnoblast requires psychic energy. Disrupting hand quality with Red Card before energy attachment delays Espeon's activation. Keeping Eevee from evolving via early aggression also prevents Hypnoblast from ever firing — Espeon's disruption is null until the evolution resolves.
Bench disruption support
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →