0.1% of the meta · Updated June 10, 2026
Win Rate
51.9%
Meta Share
0.1%
Core Cards
1
160
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Decidueye wins by using Sniping Arrow to deal 70 damage directly to any of the opponent's Pokemon — bypassing the active spot entirely — and picking off benched evolution lines, ex Pokemon, or support Pokemon before they are ready. The deck assembles multiple Grass attackers to keep sniping pressure continuous.
Open by placing Rowlet active and using Poké Ball for it, then draw into Dartrix and Decidueye through Professor's Research, Copycat, Quick-Grow Extract, and Rare Candy. Fragrant Forest boosts Grass-type damage, elevating Sniping Arrow's output across the whole game. Once Decidueye is live, choose any opposing Pokemon each turn as the snipe target — prioritize benched evolution Basics or wounded ex Pokemon. Kartana provides additional Grass damage pressure alongside Sceptile, Heracross, and Celebi. Leaf Cape keeps Decidueye healthy, and Erika heals key damage. Sabrina and May provide disruption and item search respectively.
Any opposing Pokemon
Sniping Arrow base 70 + Fragrant Forest boost
Fragrant Forest raises effective damage; exact bonus not specified in data, but applied to every Grass attack
Use Quick-Grow Extract and Rare Candy to get Decidueye onto the field as early as possible, with Poké Ball finding Rowlet to start the line. Once Decidueye is active, identify the opponent's most critical benched Pokemon — evolution Basics, ex Pokemon charging Energy, or support Pokemon — and snipe them before they become threats. Fragrant Forest boosts each Sniping Arrow to maximize chip.
Sceptile, Kartana, Heracross, and Celebi each contribute Grass damage if Decidueye is KO'd or targeted. Leaf Cape extends Decidueye's survivability. Erika heals accumulated snipe chip. May fetches items to keep the attack chain going. Sabrina forces a vulnerable Pokemon active to create a guaranteed snipe or direct KO on a weakened target.
Grass-type Pokemon carry Fire weakness, and Cinderace is confirmed at a 75% win rate against Decidueye. Fire attackers double damage on Decidueye, one-shotting its 130 HP before it can snipe. Since the deck has limited non-Grass attackers, a single fast Fire Pokemon can invalidate the entire strategy without requiring significant deck space.
Decidueye takes 70 damage per snipe — if you spread 70 damage back across their bench, you can KO Rowlet, Treecko, or Celebi before they function. Bench-hitting attacks or multi-target damage tools disrupt Decidueye's own evolution line, forcing Professor's Research and Copycat to find replacements rather than advance to Decidueye.
Kingambit holds a 75% win rate against Decidueye, suggesting Steel-type resistance to Grass attacks. Steel-type or resistance-carrying attackers take reduced damage from Sniping Arrow, requiring multiple snipes to KO them rather than one. This slows Decidueye's point accumulation to a pace the opposing deck can outrun.
Secondary Stage 2 attacker
Flex Grass attacker
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Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →