0.0% of the meta · Updated June 10, 2026
Win Rate
37.0%
Meta Share
0.0%
Core Cards
1
300
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Discard 2 cards from your hand. If you can't discard 2 cards, this attack does nothing.
Cofagrigus wins by consistently dealing 120 damage with Soul Shot — enough to two-shot most ex Pokémon — while Mars, Red Card, and Rocky Helmet punish the opponent's hand and board. The deck relies on non-ex attackers so every knockout the opponent scores is worth only 1 point.
Open with Yamask and use Poké Ball to find a second copy. Evolve to Cofagrigus through natural draw via Professor's Research and Copycat. Once Cofagrigus is Active, attach 2 psychic energy and use Soul Shot for 120 damage — but only if you have 2 cards to discard; manage hand size carefully. Mid-game, use Mars to force the opponent to shuffle their hand and draw only as many cards as remaining points needed to win, disrupting setups. Diantha heals 90 damage from Cofagrigus when it has 2 or more Psychic Energy attached, at the cost of discarding 2 of those Energy. Rocky Helmet punishes attackers who hit Cofagrigus. Pokémon Center Lady and Lucky Ice Pop offset chip damage.
Any Pokémon
Soul Shot base 120 dmg; requires discarding 2 cards from hand
120 damage at Stage 1 cost is efficient; two-shots most bulky ex Pokémon and one-shots most non-ex Pokémon under 120 HP
Soul Shot deals nothing if you cannot discard 2 cards. Keep at least 2 non-essential cards in hand — spent trainers, duplicate supporters, or Meowth — specifically to feed the discard cost. Use Copycat and Professor's Research to replenish hand size after firing Soul Shot. Diantha heals 90 damage from Cofagrigus when it holds 2+ Psychic Energy, extending its longevity at the cost of 2 Energy.
Play Mars (Supporter) to force your opponent to shuffle their hand and draw only as many cards as remaining points needed to win. Play Red Card (Item) in the same turn to shrink their next draw to 3 cards, compounding the disruption. This is most effective when the opponent is mid-setup and needs a specific evolution card or trainer. Rocky Helmet forces extra chip damage onto attackers, turning Cofagrigus into a punishing target.
Cofagrigus deals zero damage if the player cannot discard 2 cards. Decks that force discard or hand-strip effects remove the discard fuel Soul Shot needs. If Cofagrigus fires a 0-damage turn, you effectively get a free attack in return. Oricorio, for example, punishes psychic-type strategies directly.
Cofagrigus has 120 HP. Any attacker dealing 120 or more damage in one hit scores 1 point and removes the main attacker immediately. Decidueye ex is listed as a strongly unfavorable matchup and can eliminate Cofagrigus quickly. Without a replacement attacker, the deck cannot threaten the 120-damage Soul Shot output it depends on.
Mars forces the opponent to draw only as many cards as remaining points needed; Red Card can be played in the same turn as an Item to reduce their redraw to 3 cards. Leave them with fewer than 2 cards to discard. If Soul Shot is neutralized for even one turn, you maintain tempo and score your attacks freely while they rebuild hand size.
Bench attacker / support
Hand disruption
#5 — Fey
Weekly#2-13|$100 forSeries|Noex/Monotype/Singleton · 4W-1L
#8 — MouseL96
Weekly#2-9|$100 for Series|Noex/Monotype/Singleton · 3W-1L-1T
#10 — MouseL96
Weekly#2-12|$100 forSeries|Noex/Monotype/Singleton · 3W-2L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →