0.0% of the meta · Updated June 10, 2026
Win Rate
43.9%
Meta Share
0.0%
Core Cards
1
560
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
During your next turn, this Pokémon can't attack.
Cinderace alternates Fireball Shot turns — 120 fire damage one turn, skip the next — using Iron Moth and Victini as backup attackers during the forced idle turns. The win condition is two Fireball Shots connecting on high-value targets to collect 2-3 points while the bench covers the skip turns.
Open by placing Scorbunny with Poke Ball and attaching fire energy, while using Rare Candy and natural draw from Professor's Research and Copycat to reach Cinderace as fast as possible. Mid-game you establish a rotation: Cinderace attacks for 120, then retreats or is replaced by Iron Moth or Iron Valiant while energy recharges. Flame Patch accelerates energy onto the bench during the skip turn. In the finishing stretch, a second Cinderace copy ensures you can maintain the rotation even if one is knocked out.
Most Stage 1 and Basic ex Pokemon
Fireball Shot 120 dmg
120 KOs most non-ex attackers outright; two shots KO most ex targets
Use Rare Candy to skip directly from Scorbunny to Cinderace, then begin the attack-skip cycle. During the skip turn, attach energy via Flame Patch to the benched second Cinderace or to Iron Moth. Iron Valiant and Victini provide damage on the turns Cinderace must sit idle, keeping pressure on rather than gifting the opponent a free turn.
Running two Cinderace means losing the first to a KO is not fatal. Use Professor's Research and Copycat aggressively to dig for the second copy while the first attacks. Sabrina and Cyrus let you manipulate targets mid-game, ensuring each 120-damage swing hits the highest-value active Pokemon to maximize points scored per attack.
When Cinderace cannot attack, swing into it with your hardest hitter or set up your board completely. Cinderace has 130 HP — a 130-damage attack KOs it immediately. Decks with consistent high output can knock it out before it fires a second shot, denying the rotation entirely and putting you ahead on points.
Cinderace is a Stage 2; if Scorbunny is active early you can target it for a quick KO point before Rare Candy resolves. Cyrus can disrupt energy on the bench to slow charging. Decks that apply early pressure force the Cinderace player to evolve under fire, slowing the rotation and disrupting Flame Patch timing.
Melmetal ex and Solgaleo ex both hold unfavorable matchup percentages against Cinderace (25%), showing that bulky, resist-adjacent attackers make the 120-damage threshold insufficient to KO in one hit. Force Cinderace to need two shots at a durable target, buying extra turns during the skip rotation.
Bench attacker / skip-turn coverage
#2 — slepytime
The Breakfast Club Night Time BASH · 9W-2L
#6 — Voltrax
Pocket Lagoon No EX (FA Choice Prize) · 5W-2L-1T
#22 — ilhamm
Weekly#2-17|$100 forSeries|Noex/Monotype/Singleton · 1W-4L
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →