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Charizard Deck

0.0% of the meta · Updated July 31, 2026

Tier 3
Build this deck→
Charizard

Signature card

Charizard

Shiny

36.4% win rate0.0% meta share2 core cards

Strengths

  • 150-damage attacks hit most non-Mega attackers in a single shot regardless of type.
  • Two Charizard variants let you pick Fire Spin (no self-damage, needs energy discard) or Inferno Onrush based on your hand.
  • Heatran provides a supporting fire attacker that keeps you from being stranded if Charizard is KO'd before you can evolve a second.

Weaknesses

  • Charizard is a non-ex Stage 2; losing it only gives the opponent 1 point, but you spent significant time building the line.Tempo
  • Fire Spin forces you to discard 2 fire energy each use, creating a recurring energy deficit that Flame Patch must offset.Deckbuilding
  • Water-type decks like Baxcalibur exploit the fire weakness and outscore you before Charizard can retaliate.Matchup
  • Three-stage evolution line is slow; a poor opening draw without Poké Ball finding Charmander early can stall setup by several turns.Consistency

Top Tournament Deck Lists

#1 — TheMakyokyo

HERVICANELONES TRIAL · 5W-0L

Energies
F
20 cards

Pokemon (8)

Charizard

Charizard

Charmander

Charmander

2
Charmeleon

Charmeleon

2
Entei ex

Entei ex

2
Mega Charizard Y ex

Mega Charizard Y ex

Trainers (12)

Copycat

Copycat

Cyrus

Cyrus

Flame Patch

Flame Patch

2
May

May

Poké Ball

Poké Ball

2
Pokémon Center Lady

Pokémon Center Lady

Professor’s Research

Professor’s Research

2
Rocky Helmet

Rocky Helmet

Sabrina

Sabrina

#1 — Jonnycat

Power⚡League #04 Ban List|FA Oak + FA Cards · 8W-1L

Energies
F
20 cards

Pokemon (8)

Charizard

Charizard

Charmander

Charmander

2
Charmeleon

Charmeleon

2
Entei ex

Entei ex

2
Mega Charizard X ex

Mega Charizard X ex

Trainers (12)

Cyrus

Cyrus

Flame Patch

Flame Patch

2
Giant Cape

Giant Cape

Lillie

Lillie

Mars

Mars

May

May

Poké Ball

Poké Ball

2
Professor’s Research

Professor’s Research

2
Sabrina

Sabrina

#3 — eLMarcoO

Power⚡League #04 Ban List|FA Oak + FA Cards · 7W-1L

Energies
F
20 cards

Pokemon (8)

Charizard

Charizard

Charmander

Charmander

2
Charmeleon

Charmeleon

2
Entei ex

Entei ex

2
Mega Charizard X ex

Mega Charizard X ex

Trainers (12)

Copycat

Copycat

2
Cyrus

Cyrus

Flame Patch

Flame Patch

2
May

May

Poké Ball

Poké Ball

Pokémon Center Lady

Pokémon Center Lady

Professor’s Research

Professor’s Research

Protective Poncho

Protective Poncho

Rocky Helmet

Rocky Helmet

Sabrina

Sabrina

Est. 440 packs to collect all core cardsdetails
CharizardRare
280 pks
CharizardRare
160 pks

Core Cards

Charizard

Charizard

Crimson Blaze #013
Charizard

Charizard

Genetic Apex #035

Key Moves & Abilities

Inferno Onrush(Charizard)
150

This Pokémon also does 30 damage to itself.

Fire Spin(Charizard)
150

Discard 2 {R} Energy from this Pokémon.

Strategy Guide

Auto-generated

Charizard is a fire-type Stage 2 attacker that hits for 150 damage with either Inferno Onrush or Fire Spin. Your goal is to evolve a full Charmander line and overwhelm the opponent with raw single-hit power before they can respond.

Open by playing Charmander and using Professor's Research or Copycat to dig for Charmeleon and Charizard. Use Flame Patch to pre-load fire energy on your bench while Charmeleon holds the Active Spot. Once Charizard is Active with three fire energy attached, you can close out the game with repeated 150-damage swings, managing the 30 self-damage from Inferno Onrush with Protective Poncho or Rocky Helmet chip deterrence. Sabrina lets you drag up a key target when the opponent tries to hide behind a cheap non-attacker.

Damage Math

Any 150 HP Pokemon

Inferno Onrush 150 = one-shot threshold

Charizard self-damages 30 per use of Inferno Onrush; managing that chip keeps Charizard alive longer

How to Play

Accelerate the Evolution Line

Use Poké Ball to secure Charmander on turn 1 or 2, then rely on Professor's Research and Copycat to draw into Charmeleon and Charizard. Flame Patch builds energy on the benched Charizard while Charmeleon absorbs early hits. Every turn you delay Charizard's debut costs tempo against fast ex decks.

Key cardsCharmanderCharmeleonCharizardPoké BallFlame PatchProfessor's ResearchCopycat

Manage Self-Damage and Tool Coverage

Inferno Onrush deals 30 damage to Charizard each use. Play Protective Poncho before swinging to shield against opponent tools that punish damage, and use Rocky Helmet to tax aggressive contact attackers. If you run low on fire energy after multiple Fire Spin uses, switch to Inferno Onrush to preserve what's attached.

Key cardsCharizardProtective PonchoRocky HelmetFlame Patch

Target with Sabrina

When your opponent retreats a damaged Pokemon to safety, Sabrina forces it back to the Active Spot so Charizard can finish it. This is especially valuable against decks that use a cheap pivot to stall while they build their own heavy attacker on the bench.

Key cardsSabrinaCharizard

How to Beat This Deck

Apply Early Pressure Before Charizard Evolves

Charizard needs three evolution steps to function. Aggressive ex attackers that deal 100+ damage by turn 2 can KO Charmeleon before it evolves, forcing a restart. Scoring 2 points off an ex attacker while Charizard is stuck mid-line swings the point race decisively your way.

CountersBaxcalibur

Exploit Fire Weakness with Water Types

Fire-type Pokemon take double damage from Water attacks. A Water attacker that can one-shot Charizard for 75 or less base damage after doubling nullifies the 150 HP statline entirely. The opponent's investment in a Stage 2 line collapses immediately.

CountersBaxcalibur

Drain Energy with Discard Effects

Fire Spin already forces Charizard to discard 2 fire energy per attack. Any additional energy removal or disruption from your side leaves Charizard unable to afford its own attack cost and stranded in the Active Spot for a free hit.

CountersMagcargo

Common Substitutions

Draw support

  • Professor's Research:Primary draw engine; refills hand to find evolution pieces.
  • Copycat:Mirrors a large opponent hand to recover from a depleted start.

Energy acceleration

  • Flame Patch:Attaches a fire energy from discard to a benched Pokemon; critical for pre-charging Charizard.

Matchups

Threats — Weak Against

Suicune ex Deck

water · 44% WR

T2

Alolan Ninetales ex Deck

water · 43% WR

T3

Milotic ex Deck

water · 43% WR

T3

Mega Slowbro ex Deck

water · 40% WR

T3

Vaporeon ex Deck

water · 41% WR

T3

Inteleon Deck

water · 44% WR

T3

Favorable — Strong Against

Mega Sceptile ex Deck

grass · 44% WR

T2

Meowscarada ex Deck

grass · 44% WR

T3

Mega Scizor ex Deck

metal · 41% WR

T3

Mega Steelix ex Deck

metal · 42% WR

T3

Decidueye ex Deck

grass · 39% WR

T3

Mega Venusaur ex Deck

grass · 43% WR

T3

Based on type weakness analysis of core cards. View full matchup matrix →

Pokemon in this Deck

Charizard