0.1% of the meta · Updated July 25, 2026

Signature card
Venusaur ex
Shiny Super Rare
#13 — bentoto
Lagoon Serenity Format (FA Choice Prize) · 5W-2L
#11 — bfootball0525
Lagoon Serenity Format (70 USD) · 6W-3L
#19 — Future_Overlord
Lagoon Serenity Format (OAK FA & 10 USD) · 4W-2L-1T
Heal 30 damage from this Pokémon.
Venusaur ex builds toward Giant Bloom — 100 damage that also heals 30 — to outlast opponents through sustained self-repair over multiple turns. The win condition is reaching 4-energy Giant Bloom and cycling healing to stay alive while scoring points on ex attackers for 2 points each.
Use Poke Ball to find Bulbasaur and Quick-Grow Extract to accelerate toward Ivysaur and eventually Venusaur ex, supplemented by Professor's Research and Lillie for consistent draws. Arboliva provides additional support from the bench once the Smoliv line is established. Mid-game you attach Leaf Cape to Venusaur ex for added bulk and swing Razor Leaf while building toward 4 energies. The finishing strategy revolves around Giant Bloom: 100 damage plus 30 healing per turn turns Venusaur ex into a near-impossible wall for opponents without a one-shot answer.
Giant Bloom recovery math
100 dmg dealt + 30 HP healed per turn
Net effective health gain against 100-damage attackers is approximately 30 HP per exchange
Poke Ball searches Bulbasaur; Quick-Grow Extract pushes the evolution line faster. Use Professor's Research and Lillie to dig for Ivysaur then Venusaur ex. Once active, attach Leaf Cape for extra bulk and begin Giant Bloom. Each turn you deal 100 and recover 30 HP, creating a grind loop most non-burst attackers cannot break.
Establish Smoliv and evolve through Dolliv to Arboliva on the bench for bench-side support. Erika's healing effect stacks with Giant Bloom's 30-HP recovery to amplify durability further. Cyrus can disrupt opponents attempting to power up a burst attacker aimed at one-shotting Venusaur ex before the heal cycle fully activates.
Venusaur ex has 190 HP — burst attacker lines like Raikou ex or Archeops that reach 190+ effective damage in one hit can end the grind loop before it begins. Scoring 2 points on the KO immediately swings the game. Any attack dealing 190 or more, considering Leaf Cape, must be calculated before committing to a single-hit plan.
Venusaur ex needs two evolution steps. If you can KO Bulbasaur or Ivysaur before the Venusaur ex becomes active, you delay or eliminate the heal cycle. Sabrina can drag up a benched Bulbasaur for an early KO point, resetting the entire evolution clock and denying the opponent their main win condition.
Venusaur ex recovers 30 HP per Giant Bloom turn. If your attacker deals at least 130 per turn, you net-damage 100 HP per exchange even through the heal. Consistent attackers above that threshold gradually wear down 190 HP. Gourgeist and Archeops decks (25% win rates against Venusaur ex) exploit this vector successfully.
Healing and bulk support
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →