0.4% of the meta · Updated July 25, 2026

Signature card
Buzzwole ex
Immersive
#6 — SHARPSH00TER85
Lagoon Serenity Format (Cyrus FA) · 6W-1L-1T
#5 — Vega
Highlight’s🔥Blazing Inferno🔥#18 | Oak + FAs $ · 7W-2L-1T
#34 — 𝙄𝙈𝙋 | ElChapo
The Breakfast Swiss Dark Alpine League Club-$50+ · 7W-2L
During your next turn, this Pokémon can't use Big Beat.
Buzzwole ex wins by alternating Big Beat for 120 damage with supported turns from Celesteela, Pheromosa, and Kartana while Leaf Cape and Lusamine keep the attacker healthy and the hand replenished. The every-other-turn Big Beat restriction is managed by rotating attackers to maintain constant offensive output.
Open by searching Buzzwole ex with Poké Ball and immediately placing Celesteela, Pheromosa, and Kartana on the bench. Lusamine provides draw support each turn to find Leaf Cape and the attacker rotation. Buzzwole ex uses Big Beat for 120 damage, then cannot use Big Beat the following turn — use that turn to attack with Pheromosa or another benched Pokemon, or pass to Celesteela for board utility. Erika heals accumulated damage during off-turns. Cyrus disrupts opponent recovery. The alternating attack pattern maintains consistent 120-damage pressure across multiple turns.
Any active Pokemon
120 from Big Beat
Big Beat cannot be used again the following turn; off-turns require bench attackers or Punch for 30
Big Beat cannot be used two turns in a row. Bench Pheromosa or another attacker to attack on the off-turn rather than using Punch for only 30 damage. This keeps offensive pressure high every turn. Kartana provides additional utility and Celesteela covers board positioning needs during the rotation.
Lusamine draws cards each turn, ensuring you consistently find Leaf Cape to extend Buzzwole ex's effective HP. Erika heals damage on off-turns when Buzzwole ex steps back from attacking. This sustain loop lets Buzzwole ex survive long enough to land multiple Big Beat hits and reach the 3-point threshold.
After Buzzwole ex uses Big Beat, it cannot use it again next turn. Pivoting your own attacker to deal damage on that off-turn puts pressure on a Buzzwole ex that can only respond with Punch for 30 damage or switch to a weaker bench attacker. Two turns of reduced Buzzwole ex output can swing the point race decisively.
Celesteela, Pheromosa, and Kartana are the off-turn attackers that cover Big Beat's restriction. KOing one of them forces Buzzwole ex to use Punch on off-turns for only 30 damage, halving its effective DPT. Each support KO also scores 1 point and chips away at the deck's rotation flexibility.
Greninja matchups at 25% from Buzzwole ex's side confirm water-type attackers are highly effective counters. Grass-type attacks also receive no benefit from Leaf Cape's protection. Types that resist grass or exploit Buzzwole ex's weakness can KO it in fewer hits, forcing the opponent to spend their Erika and Lucky Ice Pop turns defensively.
Sustain and healing
Field presence and utility
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →