Jumpluff ex Deck
0.2% of the meta · Updated September 8, 2026
Signature card
Jumpluff ex
Special Art Rare
Strengths
- Breeze-By Attack costs only 1 colorless energy, meaning Jumpluff ex attacks on turn 2 with no energy acceleration needed.
- The built-in self-switch after every attack makes it extremely difficult for the opponent to score the 2 points from a Jumpluff ex KO.
- Running 2 Jumpluff ex means you can rotate fresh attackers; an opponent chasing a 2-point KO on an ex risks burning their tempo.
Weaknesses
- Jumpluff ex is an ex — a successful KO scores the opponent 2 points, putting them nearly at victory instantly.ex KO
- 70 damage is below the 1HKO threshold for most ex Pokemon; the deck scores through repeated hits, requiring multiple turns per KO.Tempo
- Stage 2 line depending on Rare Candy means missing the candy in early turns dramatically delays the first attack.Consistency
- Sylveon ex, Gallade ex, and Inteleon decks are strongly unfavorable matchups that punish this deck's 70-damage cap.Matchup
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Est. 301 packs to collect all core cardsdetails
Core Cards
Key Moves & Abilities
Strategy Guide
Auto-generatedJumpluff ex is a Stage 2 grass ex attacker that hits 70 damage for a single colorless energy and immediately retreats itself back to the bench. The win condition is cycling Jumpluff ex in and out of the active spot to score safe knockouts while denying the opponent the 2-point score they need by keeping the attacker out of range.
Open by finding Hoppip with Poké Ball, then use Rare Candy to evolve directly to Jumpluff ex, skipping Skiploom. On your first attack turn, Breeze-By Attack hits 70 damage and lets you switch Jumpluff ex to the bench immediately, preventing a counterattack. Mid-game, alternate between two Jumpluff ex to continuously hit and dodge. Galarian Cursola and Giratina ex serve as bench-sitting threats that force the opponent to account for more than one win condition. Peculiar Plaza reduces the retreat cost of psychic Pokémon on both sides.
How to Play
Hit and retreat with Breeze-By Attack every turn
The primary loop is simple: attack with Jumpluff ex for 70 damage, then use the built-in switch to retreat it to the bench. Bring a second Jumpluff ex or a benched attacker into the active spot. This denies the opponent a clean 2-point score and forces them to spend extra turns chasing down a retreating ex.
Deploy Galarian Cursola and Giratina ex as bench threats
Galarian Cursola and Giratina ex sitting on the bench create additional win conditions. These Pokemon can be brought into the active spot when Jumpluff ex needs healing time or when a particular matchup demands a different attack style. Galarian Cursola's Perish Body ability can punish opponents who knock it out, and Giratina ex can self-accelerate energy with Broken-Space Bellow.
Use Cyrus to redirect incoming threats
Cyrus forces both players to switch their active Pokemon. When your Jumpluff ex is already low on HP and the opponent has a fully charged attacker ready, Cyrus can pull a weaker benched Pokemon into their active spot, buying another turn and potentially forcing them off a critical KO timing.
How to Beat This Deck
Spread bench damage to punish the rotation loop
Jumpluff ex rotates to the bench after every attack. Decks with Pokemon that deal damage to all benched Pokemon can chip damage onto retreated Jumpluff ex copies, making each return to the active spot dangerous. After accumulated bench damage, a retreated Jumpluff ex may already be in KO range the next time it attacks.
Use Cyrus to force a damaged Jumpluff ex back active
If a retreated Jumpluff ex is sitting on the bench at low HP, Cyrus forces it back to the active spot. This turns the opponent's safety mechanism against them and sets up a clean 2-point score on the ex without having to chase it through a rotation cycle.
Overwhelm 70-damage output with high-HP tanks
Jumpluff ex caps at 70 damage per turn. Decks built around high-HP ex or Mega ex Pokemon can absorb multiple Breeze-By Attacks without falling, while building enough energy to 1HKO Jumpluff ex when it does stay active. The math favors tanky attackers that survive two 70-damage hits.
Common Substitutions
Secondary attacker
- Giratina ex:Provides a high-HP ex threat on the bench that takes over when Jumpluff ex matchups are unfavorable.
- Galarian Cursola:Evolved from Galarian Corsola; a Stage 1 that adds a secondary damage source without relying on colorless energy.
Draw and hand management
- Copycat:Copies opponent's hand size; included in 60% of lists as a flexible draw option alongside Professor's Research.
- Lisia:Present in 46% of lists; fetches 2 random Basic Pokémon with 50 HP or less from your deck into your hand.
Matchups
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →