0.1% of the meta · Updated July 25, 2026

Signature card
Jumpluff ex
Special Art Rare
#6 — Luxmea
Lagoon Serenity Format (OAK FA) · 5W-2L
#7 — Mambaste
Lagoon Serenity Format (OAK FA & More) · 5W-2L
#14 — Thug_Hunter_Demon
Lagoon Serenity Format (Any FA or RR Paradox) · 5W-2L-1T
You may switch this Pokémon with 1 of your Benched Pokémon.
Jumpluff ex is a Stage 2 grass ex attacker that hits 70 damage for a single colorless energy and immediately retreats itself back to the bench. The win condition is cycling Jumpluff ex in and out of the active spot to score safe knockouts while denying the opponent the 2-point score they need by keeping the attacker out of range.
Open by finding Hoppip with Poké Ball, then use Rare Candy to evolve directly to Jumpluff ex, skipping Skiploom. On your first attack turn, Breeze-By Attack hits 70 damage and lets you switch Jumpluff ex to the bench immediately, preventing a counterattack. Mid-game, alternate between two Jumpluff ex to continuously hit and dodge. Galarian Cursola and Giratina ex serve as bench-sitting threats that force the opponent to account for more than one win condition. Peculiar Plaza reduces the retreat cost of psychic Pokémon on both sides.
The primary loop is simple: attack with Jumpluff ex for 70 damage, then use the built-in switch to retreat it to the bench. Bring a second Jumpluff ex or a benched attacker into the active spot. This denies the opponent a clean 2-point score and forces them to spend extra turns chasing down a retreating ex.
Galarian Cursola and Giratina ex sitting on the bench create additional win conditions. These Pokemon can be brought into the active spot when Jumpluff ex needs healing time or when a particular matchup demands a different attack style. Galarian Cursola's Perish Body ability can punish opponents who knock it out, and Giratina ex can self-accelerate energy with Broken-Space Bellow.
Cyrus forces both players to switch their active Pokemon. When your Jumpluff ex is already low on HP and the opponent has a fully charged attacker ready, Cyrus can pull a weaker benched Pokemon into their active spot, buying another turn and potentially forcing them off a critical KO timing.
Jumpluff ex rotates to the bench after every attack. Decks with Pokemon that deal damage to all benched Pokemon can chip damage onto retreated Jumpluff ex copies, making each return to the active spot dangerous. After accumulated bench damage, a retreated Jumpluff ex may already be in KO range the next time it attacks.
If a retreated Jumpluff ex is sitting on the bench at low HP, Cyrus forces it back to the active spot. This turns the opponent's safety mechanism against them and sets up a clean 2-point score on the ex without having to chase it through a rotation cycle.
Jumpluff ex caps at 70 damage per turn. Decks built around high-HP ex or Mega ex Pokemon can absorb multiple Breeze-By Attacks without falling, while building enough energy to 1HKO Jumpluff ex when it does stay active. The math favors tanky attackers that survive two 70-damage hits.
Secondary attacker
Draw and hand management
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →