0.0% of the meta · Updated July 25, 2026

Signature card
Zygarde ex
Super Rare
#95 — Mahorn0330
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#97 — Fall88
Umbreon99's Friday Clash #13 ($15 USD) · 3W-5L
#32 — 𝗕𝗢𝗔𝗧| Satoru Gojo
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Flip 2 coins. This attack does 100 damage for each heads.
Zygarde ex wins by landing Land Laser for up to 200 damage — flipping two coins and dealing 100 for each heads. Even a single heads scores 100 damage, and lucky double-heads one-shots anything. The deck uses support Pokemon and trainers to protect Zygarde ex long enough to fire multiple attacks.
Poké Ball finds Zygarde ex directly as a Basic. Open by attaching fighting energy every turn toward the three-energy Land Laser requirement. Darkrai provides early darkness-type bench support and Igglybuff occupies the active spot or bench to absorb hits. Leaf provides fighting energy acceleration, and Lucky Ice Pop prevents Zygarde ex from being knocked out on the opponent's next turn. Will and Pokémon Center Lady provide recovery and healing. Cyrus redirects threats, and Heavy Helmet punishes opposing attackers that hit Zygarde ex.
Land Laser with 1 heads out of 2 flips
100 × 1 heads = 100
Expected average result; KOs most non-ex Pokemon in one hit
Land Laser with 2 heads
100 × 2 heads = 200
One-shots any Pokemon in the format; requires lucky double-heads
Zygarde ex at 170 HP is a formidable blocker, but losing it hands the opponent 2 points. Attach Lucky Ice Pop before the opponent's KO turn to prevent the knockout. Follow up with Pokémon Center Lady or Will for additional recovery. Stalling out their best attack turn maximizes Zygarde ex's damage output over multiple turns.
Land Laser costs three fighting energy. Use Leaf every turn possible to accelerate energy attachment onto Zygarde ex on the bench before it enters the active spot. Starting Plains supports early energy availability. The faster Zygarde ex reaches three energy, the sooner Land Laser fires and threatens KOs.
Zygarde ex is your only primary attacker. If you can KO it before it lands two Land Laser hits, you score 2 points and force the opponent into an underequipped position. Grass-type attackers deal double damage and can KO Zygarde ex at or below its 170 HP with two hits from a strong attacker.
Land Laser's damage varies entirely on two coin flips. On a double-tails turn, Zygarde ex deals zero damage — a complete waste. High-pressure decks that deal significant damage in the same turn Zygarde ex flips tails can turn that wasted turn into a point swing. Aggressive tempo play exploits the flip variance.
Zygarde ex relies on Darkrai and Igglybuff for bench support and Lucky Ice Pop protection. Targeting bench Pokemon with spread damage or using Cyrus to drag them forward denies their passive benefits and removes the healing safety net, making Zygarde ex much easier to KO in a single turn.
Bench support and early attacker
Energy acceleration
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →