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  3. /Zygarde ex Deck

Zygarde ex Deck

0.0% of the meta · Updated July 25, 2026

Tier 3
Build this deck→
Zygarde ex

Signature card

Zygarde ex

Super Rare

38.1% win rate0.0% meta share1 core cards

Strengths

  • Land Laser's 200 ceiling with double-heads one-shots anything, and even one heads KOs most non-ex targets.
  • Zygarde ex is a Basic with 170 HP — no evolution needed, and Poké Ball finds it directly for fast deployment.
  • Lucky Ice Pop protects Zygarde ex from a follow-up KO, extending its attack window significantly.

Weaknesses

  • Zygarde ex is an ex — its knockout scores your opponent 2 points, making it extremely close to a game-ending loss.ex KO
  • Land Laser requires two coin flips; a double-tails result deals zero damage, completely wasting the turn.Consistency
  • Retreat cost of 4 makes Zygarde ex very difficult to switch out after it is damaged.Deckbuilding

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Will

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Core Cards

Zygarde ex

Zygarde ex

Promo B #055

Key Moves & Abilities

Land Laser(Zygarde ex)
100

Flip 2 coins. This attack does 100 damage for each heads.

Strategy Guide

Auto-generated

Zygarde ex wins by landing Land Laser for up to 200 damage — flipping two coins and dealing 100 for each heads. Even a single heads scores 100 damage, and lucky double-heads one-shots anything. The deck uses support Pokemon and trainers to protect Zygarde ex long enough to fire multiple attacks.

Poké Ball finds Zygarde ex directly as a Basic. Open by attaching fighting energy every turn toward the three-energy Land Laser requirement. Darkrai provides early darkness-type bench support and Igglybuff occupies the active spot or bench to absorb hits. Leaf provides fighting energy acceleration, and Lucky Ice Pop prevents Zygarde ex from being knocked out on the opponent's next turn. Will and Pokémon Center Lady provide recovery and healing. Cyrus redirects threats, and Heavy Helmet punishes opposing attackers that hit Zygarde ex.

Damage Math

Land Laser with 1 heads out of 2 flips

100 × 1 heads = 100

Expected average result; KOs most non-ex Pokemon in one hit

Land Laser with 2 heads

100 × 2 heads = 200

One-shots any Pokemon in the format; requires lucky double-heads

How to Play

Protect Zygarde ex with Lucky Ice Pop and Healing

Zygarde ex at 170 HP is a formidable blocker, but losing it hands the opponent 2 points. Attach Lucky Ice Pop before the opponent's KO turn to prevent the knockout. Follow up with Pokémon Center Lady or Will for additional recovery. Stalling out their best attack turn maximizes Zygarde ex's damage output over multiple turns.

Key cardsLucky Ice PopPokémon Center LadyWillHeavy Helmet

Accelerate Fighting Energy with Leaf

Land Laser costs three fighting energy. Use Leaf every turn possible to accelerate energy attachment onto Zygarde ex on the bench before it enters the active spot. Starting Plains supports early energy availability. The faster Zygarde ex reaches three energy, the sooner Land Laser fires and threatens KOs.

Key cardsLeafStarting PlainsZygarde ex

How to Beat This Deck

Score 2 Points on Zygarde ex Before It Fires Twice

Zygarde ex is your only primary attacker. If you can KO it before it lands two Land Laser hits, you score 2 points and force the opponent into an underequipped position. Grass-type attackers deal double damage and can KO Zygarde ex at or below its 170 HP with two hits from a strong attacker.

Force Zygarde ex to Flip Tails with Aggression

Land Laser's damage varies entirely on two coin flips. On a double-tails turn, Zygarde ex deals zero damage — a complete waste. High-pressure decks that deal significant damage in the same turn Zygarde ex flips tails can turn that wasted turn into a point swing. Aggressive tempo play exploits the flip variance.

Deny Bench Space to Reduce Support Options

Zygarde ex relies on Darkrai and Igglybuff for bench support and Lucky Ice Pop protection. Targeting bench Pokemon with spread damage or using Cyrus to drag them forward denies their passive benefits and removes the healing safety net, making Zygarde ex much easier to KO in a single turn.

CountersCyrus

Common Substitutions

Bench support and early attacker

  • Darkrai:Provides bench support and an optional early attacker before Zygarde ex is fully charged
  • Igglybuff:Low-value basic that absorbs early attacks without risking meaningful points for the opponent

Energy acceleration

  • Leaf:Key trainer for accelerating fighting energy onto Zygarde ex; in 100% of top build

Matchups

Threats — Weak Against

Mega Sceptile ex Deck

grass · 44% WR

T2

Meowscarada ex Deck

grass · 44% WR

T3

Decidueye ex Deck

grass · 39% WR

T3

Mega Venusaur ex Deck

grass · 43% WR

T3

Teal Mask Ogerpon ex Deck

grass · 42% WR

T3

Leafeon ex Deck

grass · 45% WR

T3

Favorable — Strong Against

Mega Manectric ex Deck

lightning · 44% WR

T2

Miraidon ex Deck

lightning · 44% WR

T2

Bellibolt ex Deck

lightning · 46% WR

T2

Magnezone ex Deck

lightning · 44% WR

T3

Jolteon ex Deck

lightning · 45% WR

T3

Mega Kangaskhan ex Deck

colorless · 40% WR

T3

Based on type weakness analysis of core cards. View full matchup matrix →

Pokemon in this Deck

Zygarde