Moltres ex Deck
0.0% of the meta · Updated September 8, 2026
Signature card
Moltres ex
Shiny Super Rare
Strengths
- Inferno Dance can attach up to 3 Fire Energy in a single turn, giving evolved attackers a 1-2 turn head start on energy requirements.
- All-regular-Pokemon support line (Charmander, Charmeleon) means opponents score only 1 point each on early knockouts.
- Flame Patch recycles discarded energy, keeping the acceleration chain alive even after losing Moltres ex.
Weaknesses
- Losing Moltres ex early hands the opponent 2 points and removes the primary energy engine before the board is built.ex KO
- Inferno Dance is coin-flip dependent; three tails on a critical turn can stall the entire setup.Consistency
- Three-stage Charizard ex line must be assembled through draw alone, making bricked opening hands a real risk.Consistency
- Annihilape and Incineroar ex matchups are heavily unfavorable, holding this deck to a 25% win rate in those pairings.Matchup
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Est. 301 packs to collect all core cardsdetails
Core Cards
Key Moves & Abilities
Strategy Guide
Auto-generatedMoltres ex uses Inferno Dance to rapidly load Fire Energy onto benched attackers, then pivots into Charizard ex or Mega Charizard Y ex for the finishing points. The win condition is building an overwhelming energy advantage faster than the opponent can respond.
Open by benching Charmander and attaching energy to Moltres ex while using Professor's Research and Copycat to find your evolution pieces. From turn 2 onward, flip Inferno Dance to scatter Fire Energy across your bench, accelerating Charizard ex or Mega Charizard Y ex into attack range well ahead of schedule. Mid-game you rotate Moltres ex out once it has distributed energy, bringing up your powered attacker to threaten high-damage turns. Flame Patch and Victini provide additional energy recovery if Moltres ex is knocked out before the transfer is complete.
Damage Math
opposing Active Pokemon
Heat Blast base 70 dmg at [Fire,Colorless,Colorless]
Moltres ex can attack directly when needed but its primary role is energy acceleration
How to Play
Accelerate Energy Through Inferno Dance
Lead with Moltres ex and use Inferno Dance every turn you can afford to. Even one or two heads per flip meaningfully reduces how long Charizard ex or Mega Charizard Y ex needs before swinging. Rare Candy lets you skip Charmeleon and evolve directly, so prioritize drawing it with Professor's Research.
Pivot to the Finishing Attacker
Once your bench attacker is fully loaded, use Cyrus or Sabrina to bring up the opponent's most threatening target, or simply promote your heavy hitter. Moltres ex absorbs one more hit as it retreats, and Pokémon Center Lady can erase damage from it before you cycle out, stretching the energy pipeline.
How to Beat This Deck
Target Moltres ex Immediately
Moltres ex is the engine. If you can knock it out before it distributes two or more energies, the opposing board stalls. Any attacker that threatens 140 damage in two hits can pressure it off the field before the Charizard line is ready to swing.
Deny the Evolution Line
This deck relies on drawing Charmeleon and a Stage 2 or Mega naturally. Cyrus-forcing a pivot turn or applying constant damage pressure can burn through the opponent's hand and slow the evolution clock significantly, especially before Rare Candy appears.
Outlast With Non-ex Attackers
Annihilape and similar non-ex Fighting attackers exploit this deck's Fire weakness while only conceding 1 point when knocked out. The asymmetry in point trades is difficult for an ex-heavy lineup to overcome when every opponent knockout scores 2 points in return.
Common Substitutions
Secondary attacker / energy payload
- Charizard ex:Core high-damage attacker; present in 52% of lists
- Mega Charizard Y ex:3-point knockout threat; used in 38% of lists alongside its non-Mega counterpart
- Emboar:Tepig/Emboar line appears in 38% of lists as an alternative heavy Fire attacker
Matchups
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →