0.0% of the meta · Updated July 25, 2026

Signature card
Aerodactyl ex
Shiny Super Rare
#3 — SSSalazar
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#29 — TheFossilMan
Lagoon Sanctuary Format (10 USD) · 3W-3L
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Pocket Legends League #52 - $100 USD · 3W-4L
Your opponent can't play any Pokémon from their hand to evolve their Active Pokémon.
Aerodactyl ex uses its Primeval Law ability to lock the opponent out of evolving their active Pokemon, then finishes off underdeveloped threats with Land Crush. The deck wins by stranding opponents on unevolved basics while your own attackers scale up.
Open by playing Skull Fossil or Old Amber to establish the Aerodactyl ex line as quickly as possible. Once Aerodactyl ex is active, Primeval Law shuts off any evolution your opponent has staged in the active spot, keeping their attacker weak. Mid-game you develop Annihilape through the Mankey and Primeape line with Rare Candy to compress the evolution chain, or set up Rampardos as a secondary attacker. In finishing turns, Land Crush at 80 damage dispatches stalled basics and underpowered stage 1s that could not evolve past Primeval Law.
Your first priority is getting Aerodactyl ex into the active spot via Skull Fossil or Old Amber, then evolving it on the earliest legal turn. Every turn Primeval Law is active, your opponent's staged active Pokemon is frozen in its current form. Use Copycat and May to cycle through your hand quickly and find the fossil trainers.
While Aerodactyl ex holds the active lock, build the Mankey into Primeape into Annihilape line on the bench using Rare Candy to skip Primeape if possible. Annihilape provides a second attacker that can step in if Aerodactyl ex is knocked out, preventing the opponent from immediately breaking the lock and taking easy points.
Giant Cape adds bulk to Aerodactyl ex, pushing its effective HP above 140 and making it harder for opponents to score the knockout that would give them 2 points. Attach it early to whichever attacker you plan to lead, and use Pokemon Communication to swap between Aerodactyl ex and Rampardos in hand to hit the pieces you need.
Primeval Law only prevents evolving the active Pokemon. Keep your evolution targets on the bench and evolve them fully there before switching them to the active spot. This sidesteps the lock entirely and lets you bring a fully evolved attacker into action without ever triggering the restriction.
Aerodactyl ex is an ex Pokemon worth 2 points on knockout. Bring a high-damage attacker that can hit 140 or more damage, or soften it first with chip damage, then close out for the 2-point swing. This often puts you at 2 points, needing only one more knockout to win.
Aerodactyl ex is a fighting-type with Grass weakness. Decks featuring Leafeon ex or Decidueye ex achieve a roughly 75% win rate against this archetype by exploiting that weakness, requiring far less energy investment to score knockouts on both Aerodactyl ex and any supporting fighting-types in the deck.
Secondary attacker
Fossil search / revival
Threats — Weak Against
Based on type weakness analysis of core cards. View full matchup matrix →