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Pull Rate Calculator

Calculate how many packs you need to pull any card in Pokemon TCG Pocket

Every pack in Pokemon TCG Pocket has 5 cards with fixed rarity slots. The final slot can contain any rarity from Rare to Crown Rare. Use this tool to calculate how many packs you'll need on average to pull a specific card based on its rarity and the pool size.

Each pack has a fixed pool of cards per rarity. For example, if a set has 15 Rare cards, set the pool to 15.

cards
RaritySlot RatePer CardExpected Packs
Common(C)100.0%10.00%11
Uncommon(U)90.0%9.00%12
Rare(R)5.0%1 in 200200
Double Rare(RR)1.7%1 in 600601
Art Rare(AR)1.3%1 in 750751
Super Rare(SR)0.500%1 in 2,0002,000
Special Art Rare(SAR)0.222%1 in 4,5054,505
Immersive(IM)0.160%1 in 6,2506,250
Crown Rare(UR)0.040%1 in 25,00025,000

Packs Needed (Visual)

C
11
U
12
R
200
RR
601
AR
751
SR
2,000
SAR
4,505
IM
6,250
UR
25,000

Understanding Pull Rates

Common & Uncommon

The first slots in every pack are guaranteed Common and Uncommon cards. You'll collect full playsets of these quickly without trying.

Rare & Double Rare (EX)

Rare cards appear in ~1 in 20 packs. EX cards (Double Rare) are about 1 in 60. These are the backbone of competitive decks and worth targeting.

Art Rare & Super Rare

Alternate art versions of existing cards. Beautiful collectibles but functionally identical to their regular versions. AR ~1 in 75, SR ~1 in 200.

Crown Rare & Immersive

The chase cards. Crown Rare (UR) at 0.04% is the rarest in the game. Immersive (IM) at 0.16% features animated card art. Both are purely collectible.