0.0% of the meta · Updated June 10, 2026
Win Rate
53.8%
Meta Share
0.0%
Core Cards
1
280
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw a card.
Garchomp is a 140-HP Stage 2 dragon attacker that deals 100 damage with Dragon Claw, fueled by a water and fighting energy dual requirement. The Reckless Shearing ability lets you discard a card to draw one, allowing controlled hand cycling throughout the game to find the exact cards needed to close out matches.
Open by placing Gible with Poke Ball and using Cynthia or Professor's Research to accelerate toward Gabite and then Garchomp, with Rare Candy available to skip Gabite when drawn. Meowth on the bench provides additional utility. Once Garchomp is active, use Reckless Shearing each turn to cycle through dead cards and find energy or key trainers. Dragon Claw at 100 damage handles most non-ex targets in one or two hits, while Sabrina and Cyrus provide positional control. Giant Cape raises Garchomp's effective HP threshold, and Mesagoza supports the dual energy requirement.
Any Active Pokemon
Dragon Claw base 100 dmg
Requires 1 water + 1 fighting energy — consistent with dual-type energy support from Mesagoza
Use Reckless Shearing once per turn to discard a surplus card and draw into the energy or trainer you need. Combined with Cynthia, Professor's Research, and Copycat, this creates a dense draw engine that ensures Dragon Claw fires on time. Discard duplicates or low-value items to maximize each cycle.
Dragon Claw at 100 damage every turn creates relentless scoring pressure. Against non-ex targets it typically scores in two hits; against ex Pokemon it scores 2 points per knockout. Giant Cape increases Garchomp's effective HP, letting it survive an extra hit and maintain the offense over more turns.
Dragon Claw needs water and fighting energy simultaneously. Decks that can discard or deny one of these energy types — through opponent energy removal effects — force Garchomp to skip an attack turn. Each stalled turn is a point lost, and Garchomp's 140 HP cannot withstand many turns of free attacks.
Gible and Gabite are vulnerable during the two-turn setup before Garchomp is active. Knocking out Gible early, before Rare Candy can be played, forces the player into a slow evolution through Gabite, likely delaying Garchomp by two or more turns and gifting a point in the process.
Reckless Shearing requires discarding a card to draw one. In tight games, force the Garchomp player to discard necessary resources by pressuring them to cycle aggressively. Copycat or hand-disruption effects used at the right moment can leave them with nothing valuable to discard and a depleted hand.
Bench utility / draw support
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