0.3% of the meta · Updated June 10, 2026
Win Rate
40.8%
Meta Share
0.3%
Core Cards
2
440
estimated packs to collect all core cards
Estimates based on pull rates. Actual results may vary.
Dragonite wins by spreading 50 damage across multiple opponents with Draco Meteor, knocking out several Pokémon within the same point swing and forcing the opponent to defend two or three targets at once. Each hit on a random target accumulates toward knockouts that score 1-2 points each.
Open with Dratini from Poké Ball and bench a second copy for redundancy. Use Professor's Research and Copycat to dig for Dragonair and Dragonite; the evolution line must come through natural draw as no search trainer in the deck retrieves evolved Pokémon. Attach water and lightning energy while the line evolves. Mid-game, Giant Cape increases Dragonite's durability. Once Draco Meteor fires at 4 energy, all four random 50-damage hits distribute across whatever Pokémon the opponent has in play, often building KO thresholds on multiple targets simultaneously. Finish turns by cleaning up weakened Pokémon for points.
Single Pokémon if all 4 random hits land on it
Draco Meteor 50 per hit × 4 = 200 dmg maximum
All 4 hits landing on one target is uncommon with a 2-Pokémon board; realistically, hits split across Active and benched Pokémon
Distributed across 2-Pokémon board (average split)
~2 hits × 50 = 100 to Active + ~2 hits × 50 = 100 to bench
Draco Meteor targets are chosen at random from all opponent's Pokémon; board size determines spread variance
Fire Draco Meteor every turn once 4 energy are attached. Each of the 4 random 50-damage hits builds toward knockouts on multiple targets. Against a small bench, more hits concentrate on fewer Pokémon — aim to reduce the opponent's board to 1-2 targets to maximize per-Pokémon damage. Use Cyrus and Hiking Trail to position favorable spreads.
Copycat and Professor's Research are the only ways to find Dragonair and Dragonite; neither Poké Ball nor any search trainer in the deck retrieves evolved Pokémon. Play Professor's Research aggressively in the first two turns to ensure Dragonair and Dragonite are in hand before Dratini needs to evolve. Lillie adds extra hand refresh to prevent bricking on the evolution.
Dratini and Dragonair have low HP and score only 1 point each when knocked out. Attack the bench evolution pieces before they reach Dragonite. If both Dratini are knocked out, the opponent has no path to Dragonite and Draco Meteor never fires. This scores easy points while permanently dismantling the only win condition.
Draco Meteor's 4 random hits are most dangerous when there are many Pokémon to spread across. Keep your own bench small — 1-2 Pokémon — so that most hits concentrate on your Active, where you can use healing to offset the 100-150 average damage received. Fewer bench targets makes Draco Meteor a predictable 4-hit attack on one Pokémon.
Dragonite spreads 50-damage increments that often don't immediately KO any single target. Pokémon Center Lady removes 30 damage from your Active between turns, neutralizing a full Draco Meteor hit per two heals. Against the 160-HP Dragonite, your own tank attackers plus consistent healing denies the spread-KO timing the deck depends on.
Damage buffer
Bench support Pokémon
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